In the beginning stages of Speed Busters, the design team began the project by observing what had been achieved in racing games in the past, then selected elements that brought gamers the most fun. They tried to bring back some of the management aspects of the old 16-bit racing games like Sprint Rally and others.
The team wanted to deliver a true feeling of speeding, a feeling of ownership, the need for driving strategy, and surprises like jumping on a train that is running and using it as a shortcut, avoiding an avalanche crashing in front of you, or being chased by water in an irrigation tunnel. Add this to the strategy of upgrading your car with money earned from speeding.
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