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Scrum Master

21 Sprint Problems, Impediments and Solutions
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Description

Scrum Master - Your job Just Got Easier

Introduction
Thank you and congratulations on taking this class, "Scrum Master: 21 Sprint Problems, Impediments and Solutions."
In this class, you will be given a multitude of proven solutions that you can use to effectively solve common, problems, blockers or impediments and improve the productivity of your agile scrum teams.
Delivering complex projects is never a straight line. Therefore, I know you will get value from this class as it gives you a brief introduction to the concept of the sprint. I then talk you one by one through each common (and uncommon) project problem and suggested solutions. Along the way, as usual, I will give you plenty of examples and enlightening insight for how to remove obstacles and increase productivity within an agile scrum team. In this class, you will learn:
A brief recap of agile and scrum principles
What is a sprint and why it is often challenging to complete projects on time, even using sprints
Key principles to use when solving impediments
Concise tips for solving common and uncommon impediments within scrum
So let's get started and let me teach you how to solve impediments in your sprints using agile scrum.

Table of Contents
Introduction ............................................1
Tip 1: Make a Point of Not Planning Up Front ............................................................23
Tip 2: Don't Worry About Advanced Tools ...26
Tip 3: Use the Daily Scrum Properly ...........29
Tip 4: Do Not Give Out Tasks ....................32
Tip 5: Don't Dwell on a Failed Sprint ..........35
Tip 6: Keep the Scrum Master Separate ......38
Tip 7: Keep Your Product Owner Involved ...41
Tip 8: Don't Use Stretch Goals ..................44
Tip 9: Make it Clear that Individual Sacrifice is Not Required .........................................47
Tip 10: Avoid Letting the Team Organize the Product Backlog .....................................50
Tip 11: Know When an Interruption is Serious Enough to Warrant Canceling a Sprint ........53
Tip 12: Do What You Can to Avoid Lagging Sprint Times ..........................................56
Tip 13: Properly Prepare for All Demos ........59
Tip 14: Work to Create Potentially Shippable Products ...............................................62
Tip 15: Do What You Can to Keep the Team Intact ...................................................65
Tip 16: Avoid Imposed Limitations .............68
Tip 17: Know What Done Means in Context ..71
Tip 18: Find the Right User Stories .............74
Tip 19: Discuss Features with Product Owner before the Sprint Review ...........................77
Tip 20: Use Roundtable Discussions in Retrospectives .......................................81
Tip 21: Deal with Leftover Work the Right Way ............................................................83

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Author Biography

Paul VII is not only an author but a certified scrum master with experience in international blue chip companies dating back to 1999. That experience includes leading projects for the BBC, General Electric, Oracle, BSkyB, HiT Entertainment (responsible for Angelina Ballerina, Bob the builder and other titles that you love watching with your kids or siblings but won't admit to) and Razorfish. These roles have all involved leadership on a wealth of mobile, internet TV and web software projects. He has played the role of scrum master and in the earlier years, of team lead and technical lead. He has had the privilege of running projects and rolling out working practices in market leading organisations from start to finish.
Release date NZ
September 15th, 2016
Author
Audience
  • General (US: Trade)
Country of Publication
United States
Illustrations
black & white illustrations
Imprint
Createspace Independent Publishing Platform
Publisher
Createspace Independent Publishing Platform
Dimensions
152x229x6
ISBN-13
9781537636184
Product ID
26110227

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