Volition has publicly stated that Saints Row IV essentially brings the
series – as we know and love it – to a close; wrapping up character
exposition into a supercharged, thermonuclear bundle. Since your player
character is now “Commander-in-Chief” of the United States, where to
from here-
That's for the next round of incumbents. All that matters for
today's players is that the core tenets of this storied franchise remain firmly
tongue-in-cheek. By far, the biggest drawcard for Saints Row is its suite of
customization options. I've taken my sassy superstar from the depths of
Stilwater to the drug-addled highs of a Loyalty Mission that has even seen its
removal from the Australian version of Saints Row IV.
How puritanical that today's players – the majority being “adults”
who are free to choose their own intellectual stimulation – are denied the
very freedom of expression that exists in EVERY Saints Row game. For this
reason, I am ever so grateful that Mighty Ape has cut a swathe through the
moral thickets and brought the UNCUT version of Saints Row IV safely to
my door.
Hail to the Chief, baby! Despite reaching the experiential plateau of Level
50 after some 32 adrenalin-fueled hours, it's nice to know that my
character's term of office is far from over… As is the mainstay of every
Saints Row game, there's a surfeit of activities and collectables still ticking
over. Forget those run-of-the-mill, grind-o-matic, conventional shooters. Saints
Row IV brings its own big guns, big dreams and big hilarity to life. It's the
very essence of gaming distilled.