I usually enjoy a good RPG. However I have found this game disappointing.
It had nice graphics, and was reasonably fun at the start. I found this games
skills system rather unique, which is nice to see attempts at new ways of doing
things, although it was an complex skill system, I found it a bit minimalistic.
After reading the manual I quickly decided to play as a high elf, as the
description lead me to believe it was supposed to be a mage. However the choice
in skills was very small, there were 3 skill classes, only 5 skills in each,
and most were defensive skills or buffs. There was only an incredibly small
choice in ‘spells’. Of the offensive skills, they were very basic. There
were no spells that really lit up the screen with glowing awesomeness. I found
the information about the skills useless at first, and through a process of
trial and serious mistakes ruining my character, I learnt how it worked.
I decided to start again, with a dual wield seraphim, things immediately
became incredibly easy. I quickly switched to silver difficulty as bronze was
boring, and had to start the story from the beginning yet again. I found silver
was no harder, I just grew levels quicker, and the monsters grew levels
quicker, but still fell very quickly. This seemed to highlight some serious
I found the quests were incredibly boring, with no real sense that there was
a purpose to any ‘story’ until I finished the game with the final cinematic
which I realised what it was that I was trying to accomplish. Side quests
showed an even worse balancing issue, with simplistic tasks like walking safely
across a village ‘carrying’ a bucket of water a few times being rewarded
with 3 very good set item armour pieces to kit out my character.
I found that the game had a few bugs on my system. Running an ATI HD
5750 with tri monitor. Although the game supported resolutions for running all
screens at once, when doing so it was super zoomed, so you had no idea what was
sneaking up on you. A simple text file camera setting tampering allowed zooming
out, however this resulted in fog which rendered visibility worse than useless.
This isn't really an issue, as I don't believe the game claimed anywhere to
support these resolutions, so I stuck to a single screen.
I tried physx with an old nvidia card, I could not see any visable
difference, although I noticed a significant frame rate drop.
Inside buildings and caves I often saw artifacts, and when starting the game
the menu was unresponsive to the mouse, so I had to alt-tab out, then restore
in order to be able to play the game.
I didn't find that there was any re-playability factor in this game,
starting again at the beginning when changing difficulty was tedious enough.