It should arrive:
It is the 25th century. Many generations have passed since humanity made its
escape to the stars. Yet despite years of exploration at the far reaches of the
galaxy, no other signs of intelligent life have been found.
While searching the archives of Old Earth, you discover something strange. All information on a planet called Artemia seems to have been wiped from official records and charts. Intrigued, you mount an expedition to investigate.
Preliminary scans of Artemia suggest a class-M planet, home to a wide range of flora and fauna and capable of sustaining human life. The moment your ship enters the atmosphere, however, a powerful magnetic pulse knocks out its systems and sends it plummeting towards the surface. Tapping out a brief SOS, the captain orders the crew to evacuate.
You awake unharmed after the crash, and are starting to explore when you hear the captain screaming in pain. In the distance, you make out the silhouette of something watching you. You are not alone…
OBJECT OF THE GAME:
NOT ALONE is an asymmetrical card game, with one player (the Creature)
playing against the other players (the Hunted).
If you play as one of the Hunted, you explore Artemia using Place cards. By playing these and your Survival cards, your aim is to avoid being hunted down by the Creature until help arrives.
If you play as the Creature, your aim is to hunt down the shipwrecked survivors and assimilate them into the planet’s ecosystem. By playing your Hunt cards and activating the powers of Artemia, you repeatedly attack the Hunted to wear down their will and inescapably bind them to the planet.
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