As any Flash developer worth his or her salt knows, you're not tapping all of the program's power unless you're taking advantage of its scripting language. Not to worry: With Flash 8's improved scripting language (which includes a visual interface!) and this project-based guide you don't have to be a master programmer to do so. In these pages authors Jobe Makar and Danny Patterson, use hands-on lessons and simple, step-by-step instructions to translate real-life activities into scripts, in the process demonstrating that scripting is something you already instinctively know how to do. To that end, the authors have provided methodologies and techniques for building nearly 40 real-life Flash 8 ActionScript projects, including sample games, wireless applications, Web sites, and more-all of which will help you work faster and more efficiently. The companion CD contains all of the project files and images you'll need to complete the book's lessons.
Jobe Makar coauthor of Macromedia Flash MX 2004 ActionScript: Training from the Source, specializes in games and applications programming. Co-founder of Electrotank, Inc., as Senior Game Developer, he's also the author of Macromedia Flash MX 2004 Game Design Demystified by Macromedia Press. Danny Patterson is a Consultant specializing in Flash and Web technologies. He is a Partner/Author at Community MX and a Member of Team Macromedia Flash. He has also been published in the MX Developer's Journal. He is a Certified Advanced ColdFusion MX, Flash MX and Flash MX 2004 Developer. He has worked on web projects for many large companies including Microsoft, IBM, Starz, Dell, Adobe and Virgin. You can check out his weblog at DannyPatterson.com.