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Java: How to Program (Late Objects), Global Edition

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Description

Intended for use in the Java programming course The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Java How to Program (Late Objects), Tenth Edition, teaches programming by presenting the concepts in the context of full working programs. The Late Objects Version delays coverage of class development until Chapter 8, first presenting control structures, methods and arrays material in a non-object-oriented, procedural programming context. MyProgrammingLab for Java How to Program (Late Objects) is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. *Personalize Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. *Teach Programming with the Deitels' Signature Live Code Approach: Java language features are introduced with thousands of lines of code in hundreds of complete working programs. *Use a Late Objects Approach: The Late Objects Version begins with a rich treatment of procedural programming, including two full chapters on control statements and 200+ exercises. *Keep Your Course Current: This edition can be used with Java SE 7 or Java SE 8, and is up-to-date with the latest technologies and advancements. *Facilitate Learning with Outstanding Applied Pedagogy: Making a Difference exercise sets, projects, and hundreds of valuable programming tips help students apply concepts. *Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text. Note: You are purchasing the standalone text. MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.

Table of Contents

Print Book Chapters Chapter 1, Introduction to Computers, the Internet and Java Chapter 2, Introduction to Java Applications; Input/Output and Operators Chapter 3, Control Statements: Part 1; Assignment, ++ and - Operators Chapter 4, Control Statements: Part 2; Logical Operators Chapter 5, Methods Chapter 6, Arrays and ArrayLists Chapter 7, Introduction to Classes and Objects Chapter 8, Classes and Objects: A Deeper Look Chapter 9, Object-Oriented Programming: Inheritance Chapter 10, Object-Oriented Programming: Polymorphism and Interfaces Chapter 11, Exception Handling: A Deeper Look Chapter 12, GUI Components: Part 1 Chapter 13, Graphics and Java 2D Chapter 14, Strings, Characters and Regular Expressions Chapter 15, Files, Streams and Object Serialization Chapter 16, Generic Collections Chapter 17, Java SE 8 Lambdas and Streams Chapter 18, Recursion Chapter 19, Searching, Sorting and Big O Chapter 20, Generic Classes and Methods Chapter 21, Custom Generic Data Structures Chapter 22, GUI Components: Part 2 Chapter 23, Concurrency Chapter 24, Accessing Databases with JDBC Chapter 25, JavaFX GUI: Part 1 Online Chapters Chapter 26, JavaFX GUI: Part 2 (PSR-Per Software Release) Chapter 27, JavaFX Graphics and Multimedia (PSR-Per Software Release) Chapter 28, Networking Chapter 29, Java Persistence Architecture (JPA) Chapter 30, JavaServer(TM) Faces Web Apps: Part 1 Chapter 31, JavaServer(TM) Faces Web Apps: Part 2 Chapter 32, REST-Based Web Services Chapter 33, ATM Case Study, Part 1: Object-Oriented Design with the UML Chapter 34, ATM Case Study, Part 2: Implementing an Object-Oriented Design Print Book Appendices Appendix A, Operator Precedence Chart Appendix B, ASCII Character Set Appendix C, Keywords and Reserved Words Appendix D, Primitive Types Appendix E, Using the Debugger Online Appendices Appendix F, Using the Java API Documentation Appendix G, Creating Documentation with javadoc Appendix H, Unicode Appendix I, Formatted Output Appendix J, Number Systems Appendix K, Bit Manipulation Appendix L, Labeled break and continue Statements Appendix M, UML 2: Additional Diagram Types Appendix N, Design Patterns
Release date NZ
September 16th, 2014
Audience
  • Tertiary Education (US: College)
Country of Publication
United Kingdom
Edition
10th edition
Imprint
Pearson Education Limited
Pages
1248
Publisher
Pearson Education Limited
ISBN-13
9781292019369
Product ID
22145353

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