You're an Operative, a free agent and a speculator. Your home is the overcrowded claustrophobic terminally ill city of Misplaced Optimism, the last of the crater clusters on the barren mined-out Titan. Scanning the comms channel for salvage or sabotage jobs throughout the hostile network of craters and tunnel links, you aim to better your reputation, gain credit, enhance your Moth (your ship, your only real asset) and ultimately escape Titan, a fantasy for all but the powerful and influential.
You are free to do what you want within the solar powered city, the lightwells which charge ships and power the craters are free but hotly contested and you can expect payback from any serious criminal behaviour. It's always a question of who you know; if you scratch no one's back there's plenty waiting to stab yours.
Your maintenance is delivery, escort and salvage but as your reputation grows you'll pick up more lucrative work like bounty, assassination and demolition. The pay-off is big time and so are the risks, but to trade up to a Warp drive Moth with F.U model firepower, on board CPU, top comms and interplanetary capability, you need all the Hardwar you can get.
'Hardwar's operating on several different levels at once...and that's what makes the game so good. Its world is so believable, it's impossible not to get totally immersed.. Hardwar's a game to enjoy losing sleep over. Fantastic!' [Gamesmaster: 92%]
'Hardwar creates a believable, involving milieu that's simply a joy to sink into.' [PC Gamer: 86%]
'One of the most engrossing and playable games of late.' [PC Zone: 85%]
'The game has an epic tone that is hard to resist.' [Edge: 8/10]
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