- A forward by Valve founder Gabe Newell
- Hundreds of art, design, preproduction, and other art pieces crammed into the book
- Over a dozen key members of Valve's staff interviewed
- Officially approved by Valve
- Behind City 17 and other locations
- The development of the Source engine
- A rogue's gallery of beasts, characters, and monstrosities
- Key weapons development revelations
- A tour of many of the game's locations, from inception to completion
- Filled with art, screens, and anecdotes from the Valve team
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