Computers & Internet Books:

Game Development Tools

Context, Content, and Best Practices
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  • Game Development Tools by John Pile, Jr.
  • Game Development Tools by John Pile, Jr.
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Description

Game development tools apply to multiple disciplines, multiple platforms, and multiple genres. It is with this broad spectrum of potential applications in mind that this book offers a perspective on available tools and how to extend them (or even create your own) to meet the needs of a specific game development project. This book serves as an overview of the tools on the market, while using real examples (including code samples) of how a specific tool might integrate with an existing system. As a guiding principle, each off-the-shelf tools will include an overview of the tool, coding languages and extensions, use case and sample code. Key Features Summary of the tool, what it is used for, and any notable applications Description of the coding or other knowledge needed to extend the tool. Example of how the tool can be used, including the steps needed for setup, plus code samples

Author Biography

John Pile is Senior Software Engineer at Microsoft working on the Hololens franchise. He is also author of 2D Graphics Programming for Games (CRC Press 2011).
Release date NZ
January 1st, 2021
Pages
250
Audiences
  • Professional & Vocational
  • Tertiary Education (US: College)
Illustrations
100 Illustrations, black and white
Publisher
Taylor & Francis Inc
Country of Publication
United States
Imprint
Productivity Press
ISBN-13
9781498774277
Product ID
26784205

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