FORMULA ONE 2000 is an official product of the 2000 FIA Formula One World Championship and features all of the 17 Grand Prix circuits and all the teams and drivers of the 2000 season. Enhanced third-generation PlayStation engine. Features high polygon count,virtually infinite draw distance, environment mapping and realistic lighting
New for 2000 are the United States Grand Prix held in Indianapolis, Formula One newcomers Nick Heidfeld (GER), Gaston Mazzacane (ARG), rising British hero Jenson Button and the return of engine suppliers BMW (with Williams) and Honda (with BAR) in a works capacity. Jaguar also enters the competition for the first time and joins the ranks of established front-runners Ferrari, McLaren and Jordan.
The representation of the Grand Prix circuits in FORMULA ONE 2000 – already regarded as the best by many - has been improved even further. Each track has undergone a complete redesign to ensure they’re the most accurate, realistic looking and detailed circuits found on any Formula One PlayStation game.
After the release of FORMULA ONE 99, Psygnosis and Studio 33 have received extensive feedback and suggestions from Formula 1 fans all over the world. As a result, the team has focused on incorporating many of these suggestions into FORMULA ONE 2000. Some of them are the return of a dedicated Arcade mode with a unique gameplay structure, additional rules & regulations like the Green Flag, more frequent and relevant commentary and improved AI, Damage and Collision routines.
Detailed commentary, featuring Murray Walker and Martin Brundle. Natural phrasing, advanced queuing of phrases leading to realistic responses and removed repetition
Full pit-radio alternative to the commentary, with assistance from real pit-crews
Realistic engine sound and effects, derived from real recordings
Impressively accurate track layouts created from CAD and elevation data from the FOA; hundreds of hours of video footage; thousands of specially commissioned trackside photographs; advertising layout information.
Improved handling dynamics created with assistance from technical and driver advice. Improved range of responses for weather conditions and car condition. This will be based around a dynamic centre-of-gravity model, rather than a fixed centre as in previous models.
Complete Formula One rules available, with individual rules selectable or not as required. Included in this version are the 107% qualifying rule, green "all-clear" flags and the tyre compound choice before qualifying. Present as before are all the other rules, including jump-starts, yellow and blue flags and all the penalties.
Complex driver AI behaviour building on that present in Formula One 99. Drivers will make more subtle and convincing mistakes, as well as behave perfectly where appropriate. This will include under-steer into corners, late or early braking and pit stop decisions.
Practice sessions will feature a quick recovery option to the pits, to allow quick testing of different car settings without having to complete a lap should a particularly unsuitable combination be accidentally selected.