Considered a spiritual successor to thatgamecompany’s flOw, Flower put players in control of the wind, guiding petals through the air – through the juxtapozed environments of nature and city. No words, no text – just Flower.
Vincent Diamante’s score brilliantly complements the gameplay, evoking what very few games ever achieve – a range of emotions, at times both sentimental and grand. Artist Filip Hodas completes the puzzle, composing a subtle but evocative album treatment.
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