Part of the reason F-Zero X screams so loud is the game's constant 60 frames per second frame rate. Even with 30 hover cars on the screen, there was nary a sign of slow-down. Four player split screen was perhaps the most playable multi-player race ever, again with no sign of frame rate droppage (but, there are no drone cars in the four player race). Suspended high above an abstract representation of a planet's surface, the tracks twist, turn and roll into infinity with no fogging effects necessary to obscure pop-up.
Besides the new vehicles, tracks and characters, F-Zero X doesn't add anything radical to the already excellent racing formula introduced in the Super NES original. You won't find weapons to attack other cars, or power-ups beyond the speed boosting arrows on the track. What you will find is the fastest racing game ever, and a sure fire hit for Nintendo 64.
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