Computers & Internet Books:

Essential Skills in Organic Modeling

Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!

Format:

Paperback / softback
$134.00
Available from supplier

The item is brand new and in-stock with one of our preferred suppliers. The item will ship from a Mighty Ape warehouse within the timeframe shown.

Usually ships in 2-3 weeks
Free Delivery with Primate
Join Now

Free 14 day free trial, cancel anytime.

Buy Now, Pay Later with:

4 payments of $33.50 with Afterpay Learn more

6 weekly interest-free payments of $22.33 with Laybuy Learn more

Availability

Delivering to:

Estimated arrival:

  • Around 28 May - 7 Jun using International Courier

Description

This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach. Features Designed to approach organic modeling in a software-independent manner. Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson. Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development. Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.

Author Biography:

Professor Zeman is a 16 year veteran of the game industry, first getting a job at Red Zone Interactive in 1998, which was purchased by SCEA shortly after, where he worked on several top-selling NFL titles pioneering rigging methods and facial animation in real-time environments. His next career move took him to TakeTwo Interactive where he continued his work as a character rigger and face animation specialist until he left the industry to teach full time at Northern Kentucky University and pass on his knowledge by building a curriculum for aspiring game developers everywhere. He continues to develop interactive titles and push forward creatively through his indie studio at RHZ Development.
Release date NZ
December 7th, 2017
Pages
316
Audiences
  • General (US: Trade)
  • Tertiary Education (US: College)
Illustrations
298 Halftones, color; 5 Halftones, black and white; 13 Illustrations, color; 29 Illustrations, black and white
ISBN-13
9781498754491
Product ID
26802020

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

Filed under...