DS Games:

Elite Beat Agents


Nintendo DS


Parental Guidance Recommended

Parental guidance is recommended for younger viewers.

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Customer reviews

4.6 out of 5 stars Based on 8 Customer Ratings

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"It's a great game to play."
4 stars"

This is a terrific game to play. There are some quirky songs, they match the story lines and they make you feel so good. The animations are pretty and smooth. The top screen has something similar to an animated manga which is rather ingenious of them and the bottom screen has the neat 3D animation of the beat agents dancing (which is amusing when you watch them afterwards during certain songs). The beats of the game are in tune with the beats of the song so when you get the hang of the song, you get better at the game. Now, the downside of this game is that it doesn't get harder and harder, it goes from being easy to kinda-of-hard to extremely hard which is kind of annoying. But, with practice, you can beat those levels.

1 out of 1 people found this review helpful.
"Music and the DS"
4 stars"

Good for people who love quirky and entertaining music. This is a cool game to play if you are familiar with the beat and the rhythm of the songs. Although it doesn't take long to pick it up. Game play system is very basic and simple. The scenarios are a little corny but this adds to the fun of the game and sometimes you can have a good laugh. Songs and scenarios relate perfectly. Two player wireless play can be really fun, you get a good choice of agents and you choose your own song that will help you beat your opponent. Once again a good game if you have a family with more than one DS.


The public knows of government agencies like the FBI and CIA, but little is known of this super-secret agency. Code-named “Elite Beat Agents,” these men in black are heroes’ heroes and the coolest group of guys this world has ever known. Of course, according to official records, they do not exist.

Their leader, an ex-CIA agent named Commander Kahn, scans the world for cries of help. When he finds one, he dispatches the agents, who assist their targets by performing a song and dance. The hypnotic nature of their rocking revives the targets with “Groovy” energy that boosts their willpower and helps them overcome their obstacles.

Every stage is presented in a storyline fashion. All stages share similar basic elements and game flow: The player gets introduced to the – more – target’s problem in a comical intro. Commander Kahn dispatches the agents to the scene. The agents arrive in a special “Beat Transport” that is tailor-made for the situation. The song starts as the agents and player meet the target. Game play begins. By tapping and tracing patterns that appear on screen with the stylus, players play along with the song’s rhythm. The animated story changes depending on how well the player performs. After each section, the player gets judged. Depending on the Elite-o-meter’s judgment, the story will go well or poorly. If the player makes it though the whole song, he or she will be judged on the whole thing and get one of three endings.

  • As the music plays, players tap the screen, trace rhythmic patterns and keep the beat as the story unfolds on the top screen. Every scene is accompanied by rump-shaking tunes, but players have to keep the Elite Beat Agents grooving. The worse players do, the worse the story might end up.
  • Rhythm games have come and gone, but no one has ever seen anything like the Elite Beat Agents. Whether they’re helping a lost dog find its way home or helping a babysitter charm a hunky football player, no crisis is too weird.
Release date NZ
May 24th, 2007
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