Game play is what I expected, mindless fun to be had by most. The last difficulty level (Inferno) is a whole different kettle of fish. All the previous difficulty settings you could find the gear you needed to progress as you were happily slaying monsters. However in Inferno that pretty much ends right there. The gear you find is not going to do it, so you have a choice of farming gold for days on end, hopefully getting the odd good drop that you can sell. Do this for a while to buy the gear you need. A lot of people make the game an Auction House simulator type game, they gear themselves up by monitoring the auction house for days and buying low and selling high. This is by far the most efficient way to make gold. Well, other than using the real money auction house, where you spend you real life currency on digital in game items. It is extremely unlikely progress through the finally difficulty setting without buying your gear, and unless you get extremely lucky with a drop that is worth a lot to sell it will take a major amount of farming of gold (or spending real money) to complete the game. Some got lucky at first and managed to bash their way through the game before the nerfs hit, so you will hear varied opinions about all this. Overall, this is a Trade based game, you got to enjoy the buying and selling of items. Have a look at the class forums, instead of builds and tactics and other useful discussions you will see 90% are Want To Sell (some bit of gear). So to sum up, fun game play until you get to the final difficulty level, then it all changes and then it becomes a merchant simulator that requires days and days of farming to get gold. Then play the auction house game so you can afford to buy a bit of an upgrade so you can farm faster. To me the game is a 5/5 until you hit Inferno, then it becomes a 0/5. I will be generous and average that out to a 3/5 for old time's sake.