An innovative, interactive series, Cyberchase challenges and delights viewers with its eye-popping mathematical adventures. Featuring the voices of Christopher Lloyd and Gilbert Gottfried, this action-packed animated show follows Jackie, Matt and Inez as they travel to the virtual vistas of cyberspace to foil the evil Hacker’s attempts to take over cyberspace. Cyberchase teaches pre-teen viewers that maths is interesting, maths is fun, and maths is handy when you need to save the day. EPISODES PROBLEM SOLVING IN SHANGRI-LA Hacker is holding the kids captive aboard the Grim Wreaker, when a storm forces the Wreaker to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem solving skills. The winner of the game will be set free – the loser will remain a prisoner. In the battle of brainpower, the kids discover that each of them has a different way of solving problems – and that despite anger and frustration; they need to be tolerant of these differences. Hacker, of course, has his own way of solving problems. Working together, the kids find a way to defeat Hacker and gain their freedom. The Big Idea: Treat tough math problems like a challenging game. Set a game plan, and as you play, see how it goes. Take time to review and revise before playing again. Work on your problem as long as you can, but stop before anger and frustration overtake your desire to play. FIND THOSE GLEAMERS The Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker’s not as powerful or smart as he seems – the kids return to Topsy-Turvy Island on the Northern frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset. The kids must use algebraic equations to determine how many Gleamers – and how much power – they’ll need. The Big Idea: When you use a letter to stand in for a number that repeats or changes in a problem, you can simplify the arithmetic and make the problem easier to solve. CODENAME: ICKY In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans – and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret – even though Hacker can hear what they’re saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard’s circuitry and disable her once and for all! The Big Idea: You can use a code (a communication system that substitutes one thing for another) to send top-secret messages as long as your code has an adjustable rule that can be reversed to read the message.