Board Games:

Cults Across America

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Pummel the President. Buy a Tank. Sack Arkham. Sink R'lyeh. Shoot Nyarlathotop with a Cosmic Ray Gun. Rule the Free World.

In Cults Across America, you'll do all that and more. You'll take charge of an insanity-inducing faction of frothing fanatics. You'll command cultists, high priests, tanks, nuclear reactors, the national guard, the Pope, the President, and maybe even Cthulhu himself.

You can start the plague, assert yourself with whips and chains, race in the Mythos 500 aboard a satanic pushcart, and invade the Dreamlands. What could be more fun than sacking Waco aboard a Big Honkin' Truck with Ghatanothoa at your back and the Necronomicon in your hand?

Cults Across America is a high-powered board game featuring challenging resource management, detailed combat choices, three scenarios that let you plan the game you want to play, a host of cards that can change the game's course in seconds, and a severe attitude like nothing you've ever seen in a board game.

There are three different ways to play Cults Across America.

The Standard Game
This is the normal game. It is intended for players who don’t mind taking a few hours to play a game but who like a strong dose of the beer and pretzels factor, even if it means their painstakingly enacted strategic schemes are occasionally foiled by a player who manages to win the Mythos 500.

The Strategic Game
This is similar to the Standard Game, but removes some of really weird stuff. It allows more conventional board gamers to concentrate on sane strategies and not get too disturbed by wandering madness.

The Bloodbath Scenario
This is Cults Across America on steroids, and can be played in as little as an hour. The rule set is reduced somewhat so players don’t have to get all concerned about resource management and other fiddly details. The victory conditions are simple too: you win by stomping the hell out of anything that’s not on your side. Last man (or whatever) standing takes the day.

Published By: Atlas Games
No of Players: 2 - 6
Playing Time: 180 Minutes
Ages: 12 and up


Release date NZ
February 23rd, 2008
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