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Codenames: Duet

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Codenames: Duet

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4.7 out of 5 stars Based on 44 Customer Ratings

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"Great 2p version of the game"
5 stars"
Purchased on Mighty Ape

Not easy! gives the same feel in a 2p setting

1 out of 1 people found this review helpful.

Description

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents.

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares coloured green (representing your agents) and one square coloured black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!

Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!

The Dice Tower Seal of Excellence is a trademark of The Dice Tower, LLC and is used with permission.

Release date NZ
August 28th, 2017
Brand
Board Game Mechanics
Number of Players
2-4
Play Time
15-30 minutes
Recommended Age
11 years or over
Board Game Type
Card Game
Board Game Requirement
Base Game
Box Dimensions (mm)
160x230x50
UPC
8594156310400
All-time sales rank
Top 500
Product ID
26876868

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