The players are Charlemagne's heirs in constant conflict with each other. The Charlemagne has asked them to build castles in some of his favorite territories. But to do this they must seek and then maintain the support of the five powerful clans of nobles, the paladins which administer the Emperor's lands. But then the players on their side can dispose of exceptional tactical resources. One is that they decide themselves the order in which they move. Another, that they can determin how far the Emperor travels, which is crucial, since castles can only be built in his presence. And when castles are built in neighboring territories, these territories can be joined, so that, as the game progresses, great domains are formed, defended by four, five and more castles…. In the end, to win the game and gain the Emperor's favor--and perhaps even the right of succession--a player must have built 10 castles.
Ages 12 & up
Playing time: 30-45 minutes
Publisher Rio Grande
Finalist Spiel des Jahres Finalist 2000
Finalist Deutscher SpielePreis 2000
Finalist Best Family Strategy Game Games 100 2001
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