The world of BattleLore meshes history and fantasy together -- putting players in command of a vast array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.
Powerful Lore Masters, such as Wizards, Clerics, Warriors and Rogues gathered in customizable War Councils; Mercenary bands chosen from among mythical races such as the Iron Dwarves of Northern England; and Monstrous Creatures all complement the dizzying array of possibilities and tough choices that will face players as they venture in the World of BattleLore.
BattleLore is a game that bridges several genres, combining various elements and aspects of cards, miniatures, role-playing and board games, without being easily pigeonholed in any category. Epic in scope (the game recreates massive clashes between medieval armies rather than small skirmishes between a handful of heroes), the game plays quickly, with a typical adventure rarely lasting more than an hour. Deep and engaging, the game is easily set up - and packed away - nonetheless. It plays on a board map easily laid down on any table, or even on the ground, and uses pre-assembled, ready to play miniatures. As such, it is neither a role-playing game, nor a tabletop miniature game.
The game system lends itself to expansions and house rules, both officially sanctioned and home-made. Yet it is not, nor will it ever be, a randomized, blind-boosters collect- able card game or collectable miniature game.
The world of BattleLore is the one of history books - or, more precisely, the world of Europe during the Late Middle Ages. A period rich in major mass combat clashes, minor skirmishes and daring chevauchées;
A period full of characters so lively and colorful (among them, a sheperdess hearing voices before leading her troops to victory; a mad king - or two!; a man known as the Black Prince, and another as Don Pedro the Cruel…) that no one would believe in them had they been invented.
Finally, a period with enough geo-political twists (not to mention religious - never again would the world witness three competing popes vying for the control of “their” church) and military and scientific innovations (cannons and gunpowder, astronomy, …) to make anyone’s head spin.
You will discover this world progressively through the writings of one of the period’s leading chronicler - Jehan (Jean) Froissart. As a principal witness and the primary narrative source for this period, Froissart is widely acknowledged as the most entertaining, if not always the most impartial, chronicler of this troubled time.
As you delve into the Adventure’s booklet that comes with the game - Froissart’s Vrayes croniques de France, d’Engleterre et païs voisins - you won’t be able to help but notice that even the best history books didn’t quite get it right!
Maybe it will be the frequent sighting of mercenary bands of mythical races; or the rumors of the monstrous creatures said to roam the land; or the whispered talk of Lore, this arcane power that is said to draw as much from science as from witchcraft;
It doesn’t matter: soon enough, you will acquire the conviction that not all is at it seems in old Europe.
Contents: Over 210 highly detailed plastic miniatures, 1 Player's Guide, 1 Adventures Booklet, 1 double-sided battlemap, 46 Terrain and Landmark tiles, 60 Command cards, 60 Lore cards, 48 Summary cards, 2 War Council sheets, 24 Lore Master Tokens, 12 Battle dice, 1 Days of Wonder Online Access Number.
Ages 10 & up
Playing Time: 60 minutes
Publisher: Days of Wonder
Author: Richard Borg
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