Battleground: Fantasy Warfare is a point-based miniatures game - but without the miniatures. Battleground uses cards rather than painted models to represent your forces. This means a much lower price as well as easier transportation and setup, but don’t be fooled - this is not a “light” war game or a CCG. Battleground is a serious, award-winning wargame that will challenge you at every step, from army design and deployment to tactical maneuvers and command decisions until battle’s end.
What you Get:
Each Battleground army comes in two different decks.
• Army Starters contain eighteen unit cards, a thirty-card Command Deck and two quickstart reference cards, plus the basic rules. This gives you all the cards you need to get started - in play terms, each unit card is the equivalent of a boxed set of miniatures.
• Army Reinforcement decks each contain fifty unit cards - enough for almost any army you can imagine - and the advanced rules. Reinforcement decks also include two unit types not available in that army’s Starter.
THIS LISTING IS FOR AN ELVES REINFORCEMENT DECK. Starter deck, and other armies, available separately.
All you need in addition is a flat surface, an opponent, some dice and a couple of dry-erase markers.
Basics of Play:
As the general of a fantasy army of Elves or whatever faction you choose, you will muster your forces and command them in battle. You will have an agreed-upon number of points to spend on your army, which will determine the size of the battle. You and your opponent will then take turns deploying your forces on the battlefield. Finally you will give them their orders and the battle begins.
During play you will have a limited number of Command Actions each turn - one for every 500 points available for building your army. These Command Actions represent what you can do as a general. You can spend them to change a unit’s orders or take direct control of a unit for a turn, rally routed units, draw cards that can provide small combat bonuses or to use your special army ability.
Unlike most tabletop wargames where you have complete control over every soldier’s actions, Battleground puts you in the role of a true general. Your troops are loyal and will obey your orders but you can’t be everywhere so you have to spend your resources carefully!
ELVES OF RAVENWOOD:
The Elves of Ravenwood are a faction of wood elves, imbued with the magic of forest spirits. Ravenwood’s elves are highly skilled but generally unarmored, making them hard to hit but vulnerable to damage. As a commander of Ravenwood, you have a large number of allied forces ready to join your army, ranging from tiny Brownies to mighty Treants and Centaur cavalry.
Some elves have bonded closely with the bears and wolves of Ravenwood and have taken on part of their animal’s nature over generations. Their familiar animals are also ready to do battle at your side, although your ability to control them will be greatly limited unless your army also contains a unit of the appropriate ‘Kin’.
The Ravenwood army ability uses Spirit Guidance to make their weapons strike true. Spend one Command Action to mark the Spirit Guidance icon on a unit’s stat bar; you may then erase that mark at any time to turn a single attack die into a 2.
Reinforcement pack includes: Advanced Rulebook, Centaurs (5), Brownies (5), Elf Swordsmen (4), Elf Bowmen (4), Treefolk (3), Elf Spearmen (4), Bowmasters (4), Stag Cavalry (5), Wolfkin (4), Wolf Pack (4), Bearkin (4), Bear Pack (4)
ADDITIONAL ARMIES (Orcs, Undead, Men etc), and Starter Deck for this army, are available separately. Note this is a reinforcement pack - starter deck is required to play.
Select "Battleground", under Product Details, for full range.
2 - 7 players
Ages 10 & up
Playing time: 60 minutes
Publisher: Your Move Games
Author: Bruno Faidutti