What you Get:
Each Battleground army comes in two different decks.
• Army Starters contain eighteen unit cards, a thirty-card Command Deck and two quickstart reference cards, plus the basic rules. This gives you all the cards you need to get started - in play terms, each unit card is the equivalent of a boxed set of miniatures.
• Army Reinforcement decks each contain fifty unit cards - enough for almost any army you can imagine - and the advanced rules. Reinforcement decks also include two unit types not available in that army’s Starter.
THIS LISTING IS FOR A DWARVES REINFORCEMENTS DECK. Starter deck, and other armies, available separately.
All you need in addition is a flat surface, an opponent, some dice and a couple of dry-erase markers.
Basics of Play:
As the general of a fantasy army of Dwarves or whatever faction you choose, you will muster your forces and command them in battle. You will have an agreed-upon number of points to spend on your army, which will determine the size of the battle. You and your opponent will then take turns deploying your forces on the battlefield. Finally you will give them their orders and the battle begins.
During play you will have a limited number of Command Actions each turn - one for every 500 points available for building your army. These Command Actions represent what you can do as a general. You can spend them to change a unit’s orders or take direct control of a unit for a turn, rally routed units, draw cards that can provide small combat bonuses or to use your special army ability.
Unlike most tabletop wargames where you have complete control over every soldier’s actions, Battleground puts you in the role of a true general. Your troops are loyal and will obey your orders but you can’t be everywhere so you have to spend your resources carefully!
DWARVES OF RUNEGARD:
The Dwarves of Runegard combines mighty infantry units with the power of magic runes kept sacred over countless generations. Whether veteran Longbeards, units of miners called from the depths of the mountains or legions of Battleaxemen, the forces of Runegard yield to no army.
Many of the Dwarven command cards bring to life an ancient system of rune-based magic, infusing your units with courage while simultaneously strengthening them in combat. In addition, as the general of Runegard you may spend a command action to empower a unit with the rune of Uruz, providing the unit an extra attack die - which lasts until the unit routs or is destroyed.
Reinforcement set includes: Advanced Rulebook, Shortbeards (5), Longbeards (4), Dwarven Spearmen (4), Dwarven Miners (4), Dwarven Militia (4), Dwarven Hammermen (4), Dwarven Crossbowmen (5), Dwarven Bowmen (4), Dwarven Battleaxemen (4), Dwarven Ballista (3), Dwarven Axemen (5), Antonian Horsemen (4)
ADDITIONAL ARMIES (Orcs, Undead, Elves etc), and Starter Deck for this army, are available separately. Note this is a reinforcements pack - Starter Deck is required to play.
Select "Battleground", under Product Details, for full range.
2 - 7 players
Ages 10 & up
Playing time: 60 minutes
Publisher: Your Move Games
Author: Bruno Faidutti
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