This is a great game, easy to learn and play and provides good fun.
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This is a great game, easy to learn and play and provides good fun.
I really enjoy this game. There are lots of different strategies to explore and quite a few clever mechanics – more than you'd expect from a small box. Of course the artwork is spectacular – Ryan Laukat never fails in that department. It's a little annoying that you often have to flip your cards over to check what's on the back due to the upgrade mechanic – it'd be great if there could be some iconography that told you what was on the reverse without having to pick the cards up all the time. Also, be aware that despite its small size there are quite a few mechanics in here (dice allocation, area control, resource management, tableau building) so it's not going to be easy for a non-gamer to pick up and figure out how to play in just a few minutes.
New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
In Artifacts, Inc., 2–4 players compete to grow the most famous archeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!
Suitable for ages 13 & up