December 16, 1944
After a period of fog, rain, and snow blanket the area, three German armies unleash 26 divisions against the thinly held American lines in the Ardennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River, and head for Antwerp. Hitler hopes to split the Allied armies apart, and smash their vital supply port at Antwerp. Can the American stop them?
Ardennes '44 explores this fascinating campaign with a detailed order of battle, an extremely accurate Ardennes game map, which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Wargame of 2000 for Ukraine '43.
The result is Ardennes '44, a game that both the Bulge enthusiast and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans play dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River.
Contents: Two and 1/2 full-color counter sheets, one and 1/2 full-color mapsheets , two player aid cards, one quick start set up display, one 40 Page play book, one die. Box size approx 30 x 23 x 4cm
Ages 10 & up
Playtime: 5 Hours
Author: Mark Simonitch
Publisher: GMT Games
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