Non-Fiction Books:

Approaches to Videogame Discourse

Lexis, Interaction, Textuality
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Hardback
$480.00
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Description

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the ‘Text’,” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Author Biography:

Astrid Ensslin is Professor in Digital Humanities and Game Studies at the University of Alberta, Canada. Isabel Balteiro is Senior Lecturer in English Linguistics at the University of Alicante, Spain.
Release date NZ
May 2nd, 2019
Audience
  • Tertiary Education (US: College)
Contributors
  • Edited by Astrid Ensslin
  • Edited by Isabel Balteiro
Illustrations
30 tables, 19 bw illus
Pages
336
ISBN-13
9781501338458
Product ID
28474118

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