The original game with the first expansion set included.
Act of War: Direct Action
Ripped from today’s headlines, Act of War is a frightening and believable tale of suspense, international intrigue and geopolitical military conflict.
Through a techno-thriller story constructed by best-selling author Dale Brown, this real-time strategy experience puts you squarely in control of counterterrorist forces to defend cities of the world. It’s the first look at tomorrow’s war. You command units of a newly formed anti-terror military unit known as the Talon Task Force. During missions, you will recruit combat units, develop technologies, manage finite resources, and deploy your forces.
Cinematic sequences, intelligence reports and in-game events reported through “real” communication channels (such as news feeds or satellite links with command officers) propel the story forward. Highly realistic modern military technology, recognizable world cities such as Washington D.C., London, and San Francisco, and a story by best-selling author Dale Brown all contribute to the authenticity of the Act of War experience. Capture enemy soldiers. Rescue hostages and civilians within cities under siege. Experience the first look at tomorrow’s war. No place is safe!
Features:
- CHILLING AND BELIEVABLE STORYLINE - Storyline and game universe created in close cooperation with Dale Brown, 15 times NY Times best-selling author and expert on US military, global conflict and future military technology.
- EMOTIONAL ATTACHMENT - Zoom down to street level on the urban battlefields of San Francisco, Washington DC, London and Moscow; all highly detailed, realistic, and fully destructible. With a game-play where success is partly determined by your ability to medevac your own wounded soldiers and take enemies prisoner (rather than killing them), contemporary/near-future combat comes to life in a very modern way.
- MILITARY AUTHENTICITY - First RTS to combine a reality universe with simple, elegant game play. Using highly detailed representations of existing and experimental military technology, all to scale, Act of War offers an authentic battle experience without the authentic complexity.
- Strong focus on exceptional production values (audio, cinematics, story, technology)
- Full 3D with ability to zoom in to see the action up-front for full immersion into the action.
- Level of detail in character animations and textures only seen in FPS games to date.
- Extensive multiplayer options and single-player skirmish mode for infinite replayability.
Act of War: High Treason
High Treason is the thrilling continuation of 2005’s best new military RTS, Act of War: Direct Action. With its fast-paced, action-packed and well-balanced gameplay, extensive tech tree and amazing visuals, this ultra-realistic modern military RTS was an instant smash hit with reviewers and gamers alike!
With naval combat, tons more multiplayer options, expanded tech trees and a massive new single-player campaign, High Treason contains hundreds of hours of intense RTS gameplay!
Control the ultimate in cutting-edge military technology and units in this first look at tomorrow’s war!
Features:
- Instead of introducing a fourth faction, Eugen Systems have introduced a different kind of feature which promises to mix things up considerably during different phases of the game – mercenary units. The concept is simple: these are units for hire. Only one player at a time can hire each mercenary unit, and to hire a mercenary team you need to pay a hefty insurance policy. If the mercenaries are injured or even killed, you won't get a full refund of your insurance deposit at the end of the contract.
- The nine mercenary units range from close assault troops with Benelli shotguns, to Roland SAM systems, SU-25 Froogfoot CAS aircraft, and even F-117 stealth bombers that can be called into any part of the map.
- For extra variation in the basic game each of the three factions also receives 2-3 new units and as many new upgrades; in some cases they will cover previous holes in the tech tree, in others just reinforce the strength of each side or introduce a new use for existing units and upgrades. Examples are Stinger infantry and Kiowa recon helicopters for the U.S. Army, SCUD launchers and Hind AT-6 Spiral missiles for the Consortium, and GUOS mine upgrades and experimental BLU-144 bombs for the Joint Strike Fighters of the Task Force Talon.