From the creators of Grand Theft Auto and Red Dead
Redemption…
It’s almost exactly 10 years since Rockstar Games and Remedy worked
together on the original Max Payne, and eight years since Max Payne 2. With Max
Payne 3, Rockstar Studios’ aim was to use every tool at their disposal –
from advances in Euphoria physics, particle effects and AI, to a new creative
approach to Max’s classic comic-book panels, combined with
Rockstar’s notoriously obsessive attention to detail – to create a
highly cinematic action shooter.
Max Payne 3 is set eight years after the events of the last instalment. No
longer a cop, Max is close to washed-up, drunk and addicted to painkillers.
Without a job on the force, Max has left the greater New York area, and he finds
himself in Sao Paulo, Brazil, working in the burgeoning field of private
security.
Max’s latest assignment sees him protecting the family of Rodrigo Branco,
a wealthy real estate mogul and his two brothers: Victor, a local politician and
the youngest, Marcello, a party-loving Eurotrash playboy, along with Fabiana
Branco, Rodrigo’s trophy wife, and Giovanna, Fabiana’s sister.
The story of Max's descent from vengeful, leather-jacket wearing detective
roaming the alleys of New York to the broken, shaven-headed man out for justice
on unfamiliar streets far from home is at the center of Max Payne 3.
Features:
- The combination of Natural Motion’s Euphoria character behavior system
and Bullet Time adds a new level to Max’s classic shoot-dodge moves.
Shoot-dodge is not a canned animation, but a natural interaction with the
environment, as Max will reach out to the floor as he dives, and naturally
respond to objects in his way if you attempt to dive into a wall or
obstacle
- This marriage of slow-motion gunplay and Euphoria physics amplifies the
cinematic action of Max Payne 3 significantly, and enemies will also respond
realistically to each bullet fired.
- Max Payne 3 extends the concept of Bullet-Time to now include game areas of
the game that will trigger set pieces involving Bullet-Time. These provide epic
moments of action that allow Max to take out enemies in a new interpretation of
Max Payne’s signature style.
- Bullet-Cams return: in keeping with the stylish gunplay for which Max is
known, Bullet-Cams deliver players a reward for downing enemies with a
satisfying final kill
- Max Payne 3 takes the graphic novel panels of the earlier games and evolves
them by utilizing in-game assets to create a motion comic-style approach.
- James McCaffrey, the original voice of Max, is back. Not only as the voice
of max, but Max’s appearance, face and many of his movements in Max Payne
3 are all captured directly from James himself.
- Max Payne 3 features an integrated cover system. Cover adds an extra
strategic element to the classic shoot-dodge/bullet-time/ run-and-gun mechanics
of Max Payne, providing players with new options in any given situation
- Tremendous detail has been paid to every facet of Max Payne 3: Bullets
destroy nearly everything in the environment, sweat will appear on Max’s face
and shirt as the heat of battle wears on, and blood soaks the clothing of his
enemies. You’ll also notice the minute details of the weapons themselves:
hammers cock back, slides move, shells expel from the chamber and literally
hundreds more.
- Partners and sidekicks will play a large role in Max Payne 3. Hundreds of
hours of custom motion-capture were done for individual characters, making
traditional in-game encounters completely unique, such as enemies sweeping a
room or simply the way Max’s partners will behave as they move through
the game.