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X-Com Release Date NZ: March 29th, 2013 (estimated date)
From watching the XCOM trailer it looks simimlar to borderlands graphics (not that I've played it), and it doesn't matter too much about graphics not all games can look like oblivion and half-life2. And it can be like bioshock all it wants since 2K are making it. When I saw this trailer I thought it would be a laugh like earth defence force2017.
Since I haven't played original xcom games and many others haven't but for those that have should know its a kind of re-imagining thing like goldeneye 007 which was good (it isnt a COD game on 007 classic difficulty).
A game is a source of entertainment right? Not a way to get your gamerscore up, and so if your going to judge XCOM wait till comes out and why bother writting a negative p/review about a game you know nothing about. You don't have to be a fan of a series to like a game, this is a FPS so its for FPS people and wait for it to go down in price if you think you may be wasting your money.
By the way from analisis of the trailer I think it might be M-R16 rated probably saying: contains violence,horror and offensive language.
This looks entertaining, I'll admit. I like the style of the art (think 50's commercial) and it's mad-men vibe. I quite like the aliens too…
But it isn't X-Com. “Enemy Unknown” was a brilliant game and I was eagerly anticipating a worthy successor, especially considering the poor faire the previous sequels have proved to be. It's disheartening, after anticipating a revival of what was a brilliant turn-based strategy & resource building franchise, to see what we've been served up instead; FPS.
Run run shoot grenade strafe blah blah blah. I'm picking the craze of photographing stuff instead of just shooting it will be propagated in this game as well, but it's still all the same thing at the end of the day; same game, different wrapper.
So, this is really a sequel to “XCOM: Enforcer” then. Stink.
To list, here is what it has in common with the original themes which made the X-Com games popular:
Brand name.
The time period, a near-future earth, is gone, replaced by a Bioshock-era
stylised 1950s setting.
The genre, a hybrid of real time strategy and turn based squad strategy is also
gone, replaced by first person mechanics from the Bioshock 2 engine with a
glorified mission selector.
The theme, an invasion from mars by an alliance of aliens based on mars, some
near-human, some horrifyingly non-human, is gone. Replaced by, again, a
Bioshock-esque bizarre array of uninspiring enemy designs consisting of; black
blobs, a big floating block, and a big floating ring.
The point was that in the original, humanity was sufficiently advanced that we could put up enough of a fight to last long enough to reverse-engineer their weapons and fighter craft for our own use.
It's sad to see X-Com go this way… The fact that it's coming out on the Xbox only proves how dumbed down it has become from its deeply complex roots in strategy gaming.
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