"Blur Is Spelled W. O. W."
If Mario Karts and Need For Speed Most Wanted had a love child, and then appeared on The Jeremy Kyle Show with Burnout Paradise City and Forza 3 claiming paternity and demanding DNA tests (really ... Stay with me. I AM going somewhere with this), then Blur would be the result. Fast, no-mucking-about races, a good mix of tracks, damage that will end up in a wreck if you don't make use of the repair power-up or drive more defensively ... It's like someone raided the Best Ideas drawers at the company offices behind the best sub genres of car racking games.
Blur - an apt name, considering the insane sense of speed you get in this game even from the first levels - has some of the best aspects of Kart racing (immediate accessibility/the ease of play, power-ups and weapons, etc) as well as some of the aspects usually reserved for more serious racing sub-genres (real world car models, a critical damage mechanic, detailed graphics, the aforementioned sense of real speed) and definitely ends up more Jack Of All Trades than Master Of None.
The power-ups are an example of the thought that went into balancing this title: the amount of the power-ups has been kept small and very specific; their effect is right at a sweet spot between causing real damage/disruption and not being so powerful as to make any one player seem invincible. As with the power-ups, so with the rest of the game. There's no sense of any element being randomly thrown in for good measure and then the title being rushed off to print. It's an extremely well crafted and thought out experience.
This game is one of the best things to happen with car racing on consoles. 8.5/10