Blur
Parental guidance is recommended for younger viewers.
Xbox 360
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75% of people buy Blur and Split/Second ~ Xbox 360. DetailsRelease date
May 28th, 2010
Developer
Publisher
Multi-player Co-op
Yes
Multi-player Versus
Yes
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Description
Blur is the ultimate wheel-to-wheel racing experience, dropping players into heart-pumping, electrified action with multiple cars trading paint as they charge towards the finish line. Drivers careen through real-world track locations packed with fast curves, sneaky alternate routes and hair-raising jumps in over 60 licensed cars as they collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their speed, and more. The game’s story unfolds through Bizarre Creations’ unique and innovative community-based interface, enabling players to build a network of allies, rivals, fans and personalized racing experiences with friends both inside and outside the game. Blur delivers a new style of racing experience for all gamers.
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"was initially sceptical but Bizzare Creations have done it again"
As a rule I don't generally go for car games that have a shooter element like this so I was very sceptical about Blur. But after a few days playing single player and online I am totally sold.
Bizzare Creations (from the famed Project Gotham series) have done a brilliant job of balancing the combat elements with a great driving mechanic that ends up in a hell of a lot of fun. Graphics and audio are absolutely top notch. Some texture detail is low here and there but your screen is usually too motion blurred or full of explosive lighting fx to ever notice it. Highly recommended if your looking for fun.
"Sheer awesomeness!!"
I brought this game thinking it would be very much an arcade game, it is a little bit. But if you take away the resets and power-ups it does feel like a racing sim. So so so much fun! Online play is alot more intense than career mode mostly because human players are alot more trigger happy than the AI. The only thing i think could increase the fun is if there were some tracks that had loop-de-loops and insanely massive jumps to create more air-to-air combat.
I would recommend this a million times over to anyone. FeedbackIf you think we've made a mistake or omitted details, please send us your feedback. |