The excellent open world exploration that Ascalon, the german developer of the first Sacred games has been ditched for the pits. Washed out colours prevail now. The european humour of the former has bee replaced with american "humor"that involves unfunny, half sarcastic none-liners that wear thin very fastm particularly in battle when there are only a few per character. You areleft with annoying warbling american accents trying to over act a glib one liner that repeats every few seconds at times. The Lag is also atrocious. Worse the littlebigplanet and at times unplayable. There is no open world just enforced corridors that need replaying to lvl up. The dlc dungeon "underground"is broken as well. You are left with a frozen ps3 that needs rebooting if you try to use your dlc. Sadly Deep Silver, instead of rescuing an IP that was much loved by many, instead they succeeded in running it into the ground. The game is made on the cheap. It is not worth $100. It is barely worth $30 as a PSN title. Luckily Ascalon is back and are making a spiritual successor to their Sacred IP that they started. Thank the gods because this is not a Sacred game, and does not deserve the moniker that Deep Silver is using to try and milk it for some quick cash.