An open-world action RPG, Kingdoms of Amalur: Reckoning is set in rich and deeply immersive world underpinned by 10,000 years history, created by 22 time New York Times bestselling author, R.A. Salvatore.
“Reckoning proves once and for all that great role-playing experiences don't have to sacrifice what matters most in any game – gameplay – while still remaining true to all of the minutiae that makes the best RPGs great.” 9/10 – IGN
Immersing players in a rich, living, breathing open-world dripping with magic and rife with danger, underpinned by strong storytelling, Reckoning lets players define their destiny as they engage in intense action combat while exploring the huge, vibrant and varied world of Amalur as envisioned by the visionary creator of Spawn and acclaimed artist, Todd McFarlane.
- Intense Action Combat in an RPG – Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
- Open World RPG Design Led by Ken Rolston – Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
- Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
- Art and Action Directed by Todd McFarlane – Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
- Choose Your Destiny – Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.
“…Reckoning will be discussed when Game of the Year 2012 rolls around.
It has brought the conversation about what combat can be in the role-playing
genre to the forefront and sets the bar exceptionally high for its future
contemporaries in the genre. But don't let its competition-shaming gameplay lull
you into think that that's all this game has to offer, because that's just
gloss on an overall package that's bound to impress the RPG faithful.
Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all. And after I jump back into my own game to clean up all of the optional stuff I didn't do, I sense I'll want even more. And yes, so will you.” 9/10 – IGN
“…Amalur does a lot of things better than some of the best out there. The combat is stronger than Skyrim's by a long shot, and the world feels more alive than games like Fable. It tells a good story well, and lays the foundation for a series we hope to see more of in the future, fate be damned.” 8/10 Games Radar
“…If there's one thing this game suffers from, it's originality. Other than that, Kingdoms of Amalur delivers on almost every level. Overall this is a gigantic and well-developed RPG which will keep you playing for a long time to come.” 81/100 PS Focus
“If you consider yourself an RPG addict, you'll surely find plenty of things to do in the world of Amalur. Intense storytelling, fast paced action and hundreds of quests will kill your free time like never before.” 9/10 Eurogamer
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