Call of Duty: World at War
Restricted 16. Contains violence.
PS3
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18.6% of people buy Call of Duty: World at War and Resistance 2 ~ PS3. DetailsRelease date
November 14th, 2008
Publisher
Brand
All-time sales rank
Top 1000
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Description
Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.
Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge. Building on the Call of Duty 4 engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat like never been before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games by offering an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay. Features:
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8 out of
9 people found this
review helpful:
"More than just a mod or map pack"
First up, having only joined the CoD band wagon with CoD4: Modern Warfare, I'm not in any position to judge World @ War against any CoD releases other than CoD4.
As everyone I think knows, W@W is built on a modified CoD:MW engine, so in that sense this could be seen as just a new map and weapons pack for CoD4, but it does go beyond that. The things that made CoD4 so compelling for me - the classes, perks, challenges - are all here. But beyond just adding some new maps and WWII era weapons, Treyarch have added some further tweaks. For those with weak stomachs, perhaps the single most obvious difference is the graphic nature of the violence in this game. When a Jap Banzai attacks and you time your melee defense, you literally see the whites of your enemies eyes as your knife is planted in his neck. And some weapons seem to be equipped with explosive ammunition, as you often see targets literally explode in a cloud of chunky red mist in your crosshairs. The game settings appear to allow you turn this graphic embellishment off, although I haven't experimented with those settings to see precisely what affect they may have. Other changes include tanks and substantial emplacement weapons (AA guns) that can be mounted by the player, although the claims of a destructible environment are a little exaggerated - there are SOME map elements that can be destroyed, but the buildings are - in the main - just as resolutely indestructible as they were in CoD4, but it's still great fun tooling around in a tank. The challenges have been refined also, especially in the area of weapon challenges, with different weapons having different targets to achieve and different stages of challenge to be completed, presumably according to the relative effectiveness of the weapons themselves - e.g 150 kills may be a much harder target to achieve with a particular weapon than with some other, so in that case the Level III Marksman challenge target may only be 100 kills. It's also worth mentioning that the multiplayer XP challenges are complemented by single-player, story mode XMB Trophies - they don't add anything to your XP, but still. Kill streak rewards are essentially the same as those in CoD4, with helicopter gunships - not really appropriate to a WWII shooter - are replaced by packs of attack dogs which are perhaps even more viciously effective than gunships, yet also can be defended against to a degree as the dogs are vulnerable to weapons fire and melee. The multiplayer maps are very good, being largely based, as with CoD4, on levels encountered during the single player story mode. Some of the maps are IMMENSE - perhaps a little TOO big, as you can often wander around for some time trying to find anyone, friend or foe! The story mode is the only thing that really lets the game down - the intermingling of both Pacific and European theatre storylines doesn't work as well as the similar mix of SAS/US Marine stories did in CoD4. There seems nothing connecting the two storylines in W@W. But as with CoD4, online multiplayer is what the game is REALLY all about, so some slack has to be cut for the story mode I guess. Graphically the game is simply awesome and the audio is perhaps even more compelling - certainly the ingame taunts seem less repetitive in the multiplayer games - than CoD4, with lots of nice atmospheric touches, like the air raid siren that accompanies an artillery strike. Sadly W@W seems to be suffering the same network issues that have affected CoD4 (on PS3) since the 2.5 PS3 firmware update, although so far those issues have not proven anything more than slightly irksome, and Sony are reportedly working on a fix so it should be only a temporary annoyance. Online performance can be linked to an account on the callofduty.com web site, and once linked you can then view interesting and highly detailed online play statistics via the callofduty.com web site. It might have been nice to have this level of detail available from in game though, or some thought put into improving the stats access and interface, where I find it as frustratingly cumbersome as in CoD4 to keep track of weapons challenge progress, for example. As I said, I only have CoD4 to compare this to, and I am very happy to have both CoD4 and W@W. I would say it's not possible to rate one higher than the other - the differences are significant enough to make having both worthwhile, but not enough to say that one is better or worse than the other. And whether W@W compares as well to previous WWII CoD installments or other WWII games, I simply cannot say.
6 out of
7 people found this
review helpful:
"Great Fun"
Call of Duty World at War is definitely a brilliant FPS. It is fun, has gorgeous graphics and all round great action.
But in terms of varied gameplay and other factors, It is certainly no COD4. It is still a very good shooter, but it just doesn't have the magic that #4 had last year. Still deserving of 5 stars, this game is made by Treyarch, not Infinity Ward, and they have stuck to World War 2, Not so unique... But still great fun.
"Great style"
Despite many people saying this game pales in comparison to Call of Duty 4, it actually does quite well for itself. I'm not the biggest fan of World War II games but I have to say I enjoyed the way the story was delivered.
From a gripping sniper battle (I really mean gripping, just try it on VETERAN) to crawling out of a house that is being burnt down, this game delivers well in the storytelling department. The guns are fairly decent for a World War II shooter but the single most annoying thing is this game are the endless spawning enemies and just keep coming and coming and coming until you hit that invisible rope. Worth a rent, especially for the offline co-op play
"Good but not compelling"
This game has a lot going for it. Graphics are generally very good, with an impressive sense of scale during a lot of the major firefights. There is often a lot going on, with many explosions and enemies on screen, but I never noticed any slowdown. There are some good set pieces (eg an excellent tank battle) and some that fall a little flat (eg an on rails shooter from an aircraft).
The game does have a few minor problems. The AI is a little weak, enemies will often ignore you until you are right in front of them, making it too easy to bayonet foe after foe, at least on lower difficulties. Similarly, soldiers that start a charge at you with their bayonet will persist even when you are rapidly moving away from them, rather than trying to fire at you. The number of enemies you fight at once prevents this from making the game too easy, but does dent the authenticity a little. Overall this game is very competent, but doesn't quite do enough to avoid being 'just another WW2 game'
0 out of
1 people found this
review helpful:
"a must have for any co-op fans"
this game is exellent for split-screen co-op you can fight against endless waves of zombies. or work your way throught the story mode which is quite a long story. by far the best cod yet...(untill modern warfare 2) ....... this game also has online multiplayer and online co-op which is great... A++++ 9/10 not perfect.
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