Warhammer Online: Age of ReckoningPC Games
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20.83% of people buy Warhammer Online: Age of Reckoning and Warhammer Online: Age of Reckoning 60 Day Timecard ~ PC Games. DetailsRelease date
September 18th, 2008
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PC DVD-ROM
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All-time sales rank
Top 500
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Description
War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict.
Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos. RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles. The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War. For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content. Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle. Features:
System Requirements:Windows XP
� 2.5 GHz P4 (single core) processor or equivalent � 1 Gigabyte RAM � A 128 MB Video Card, with support for Pixel Shader 2.0 � At least 15 GB of hard drive space For Windows VISTA � 2.5 GHz P4 processor or equivalent � 2 Gigabyte RAM � A 128 MB Video Card, with support for Pixel Shader 2.0 � At least 15 GB of hard drive space Supported Video Cards ATI Radeon(TM) series � 9500, 9600, 9800 � X300, X600, X700, X800, X850 � X1300, X1600, X1800, X1900, X1950 � 2400, 2600, 2900, � 3650, 3850, 3870 � 4850, 4870 NVIDIA GeForce series � FX 5900, FX 5950 � 6600, 6800, � 7600, 7800, 7900, 7950 � 8400, 8500, 8600, 8800 � 9400, 9500, 9600, 9800 � GTX 260, GTX 280 Intel(R) Extreme Graphics � GMA X4500 Laptop versions of these chipsets may work, but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily. Please note that attempting to play the game using video hardware that isn�t listed above may result in reduced performance, graphical issues or cause the game to not run at all. The NVIDIA GeForce FX series is unsupported under Vista. Related News
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"Creative and engaging!"
Having played in the open beta, and now in the CE (Collectors Edition) head start, I feel I can offer a basic review of the game.
Split into four level-based tiers, focusing player energy, then a sharp introduction into the game's true focus : smashing the enemy players' faction city into the dirt. This is not a grind-fest, leveling is brisk and rewarding, with new and varied abilities earned every level, and can be accomplished via exploration, PVP, objective capturing all add towards the players' progression. With concepts such as town, keep and fort capture, guild leveling, renown ranks (pvp-level) and their tangible benefits (more abilities, item sets, upgrades) promotes variety, teamwork and perhaps most importantly: a sense of purpose. The max level players performance will trickle benefits down to the the lower tiers. Likewise, player performance in the lower tiers adds more versatility to higher ranked players, giving them the flexibility needed to crush the opposition, and open the enemy city. It should be noted that the enemy city, as the name implies, is a zone full of PLAYERS. You will actually have the opportunity to ransack them, destroy their buildings, and should your faction prove skilled enough, kill the enemy King. City sieges are the ultimate end-game, with interspersed pve max level raid-sized dungeons, pvp objectives, and of course, the finale of the King fight, there is something for all creeds. Classes are varied and creative, with classes like "Warrior Priest" and "Goblin Shaman" whose mechanics - far detached from mana-micromanagement - give a dynamic new outlook on classes anything but generic. Notable of all, the Public Quests. I'll leave it for you to discover why :) My only real criticism is the Chaos Chosen (think evil paladins)and their auras, but that's probably because they kill me lots :(
"Actually really good"
I started off in the closed beta and played for about 3 or 4 months then gave it a rest. Now after a year I have gone back to it and see they have improved so much about the game. The PvE is still a little boring but unlike World of Warcraft there isnt so much focus on the end game content. I have to say the highlight of this game is the Player vs Player combat (RvR/PvP). Theres always battles going on in open world keep sieges or scenarios and it seems like a much more mature population in Warhammer also which is such a relief. You're looking at around $21nz per month but there are cheap game cards around. In my opinion it is really fun and worth the investment.
"Great potential, needs some debugging and tweeking."
The 5 star rating is based on the potential score of Warhammer online, it takes a lot of the great staples from Wow and ads some fresh new concepts to the mix.
Needs some patching, tweeking and balancing, but that will come with time, Darklands is the main server for AU and NZ players at the moment, but population is high (not always a bad thing when looking for people to help with public quests). It gets quite quiet when USA players are asleep so try find a guild with fellow down under players. If you plan to play the side of Order check out the ANZAC Guild, full of AU and NZ players, leaders name is Belras FeedbackIf you think we've made a mistake or omitted details, please send us your feedback. |