Warhammer Online: Age of Reckoning

PC Games

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Warhammer Online: Age of Reckoning for PC Games + Warhammer Online: Age of Reckoning 60 Day Timecard for PC Games
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20.83% of people buy Warhammer Online: Age of Reckoning and Warhammer Online: Age of Reckoning 60 Day Timecard ~ PC Games.

Details

Release date
September 18th, 2008
Developer
Publisher
Media Format
PC DVD-ROM
Brand
All-time sales rank
Top 500
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Description

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players in a world of perpetual conflict.

Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos.

RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.

The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War.

For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content.

Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.

Features:
  • Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
  • Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
  • Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
  • Engage in four levels of RvR combat:
  • Skirmishes: Incidental PvP combat
  • Battlefields: Objective-based battles in the game world
  • Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
  • Campaigns: The invasion of enemy lands culminating in the assault on their capital city
  • Undertake a wide variety of PvE quest types related to an army's war efforts, including:
  • Public quests that benefit from the participation of the entire army
  • Conflict quests that pit players against an enemy with opposing goals
  • Branching quests that let you choose the outcome of the quest and your reward
  • Xmas quests that reward exploration with high value loot
  • A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and Morale Skills (combat options that increase in power when the momentum of battle is in your favor).
  • Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their character truly unique.
  • Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, and major story plotlines.
  • Online play requires a subscription and Internet connection.
  • 30 Days Free Subscription included
 

System Requirements:

Windows XP

� 2.5 GHz P4 (single core) processor or equivalent
� 1 Gigabyte RAM
� A 128 MB Video Card, with support for Pixel Shader 2.0
� At least 15 GB of hard drive space

For Windows VISTA

� 2.5 GHz P4 processor or equivalent
� 2 Gigabyte RAM
� A 128 MB Video Card, with support for Pixel Shader 2.0
� At least 15 GB of hard drive space

Supported Video Cards

ATI Radeon(TM) series

� 9500, 9600, 9800
� X300, X600, X700, X800, X850
� X1300, X1600, X1800, X1900, X1950
� 2400, 2600, 2900,
� 3650, 3850, 3870
� 4850, 4870

NVIDIA GeForce series

� FX 5900, FX 5950
� 6600, 6800,
� 7600, 7800, 7900, 7950
� 8400, 8500, 8600, 8800
� 9400, 9500, 9600, 9800
� GTX 260, GTX 280

Intel(R) Extreme Graphics

� GMA X4500

Laptop versions of these chipsets may work, but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.

Please note that attempting to play the game using video hardware that isn�t listed above may result in reduced performance, graphical issues or cause the game to not run at all.

The NVIDIA GeForce FX series is unsupported under Vista.

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Customer reviews

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3 out of 3 people found this review helpful:
Review by Peter on 16th September, 2008
"Creative and engaging!"
Having played in the open beta, and now in the CE (Collectors Edition) head start, I feel I can offer a basic review of the game.

Split into four level-based tiers, focusing player energy, then a sharp introduction into the game's true focus : smashing the enemy players' faction city into the dirt. This is not a grind-fest, leveling is brisk and rewarding, with new and varied abilities earned every level, and can be accomplished via exploration, PVP, objective capturing all add towards the players' progression.

With concepts such as town, keep and fort capture, guild leveling, renown ranks (pvp-level) and their tangible benefits (more abilities, item sets, upgrades) promotes variety, teamwork and perhaps most importantly: a sense of purpose. The max level players performance will trickle benefits down to the the lower tiers. Likewise, player performance in the lower tiers adds more versatility to higher ranked players, giving them the flexibility needed to crush the opposition, and open the enemy city.

It should be noted that the enemy city, as the name implies, is a zone full of PLAYERS. You will actually have the opportunity to ransack them, destroy their buildings, and should your faction prove skilled enough, kill the enemy King. City sieges are the ultimate end-game, with interspersed pve max level raid-sized dungeons, pvp objectives, and of course, the finale of the King fight, there is something for all creeds.

Classes are varied and creative, with classes like "Warrior Priest" and "Goblin Shaman" whose mechanics - far detached from mana-micromanagement - give a dynamic new outlook on classes anything but generic.

Notable of all, the Public Quests. I'll leave it for you to discover why :)

My only real criticism is the Chaos Chosen (think evil paladins)and their auras, but that's probably because they kill me lots :(
 
 
Review by Aubrey on 23rd January, 2010
"Actually really good"
I started off in the closed beta and played for about 3 or 4 months then gave it a rest. Now after a year I have gone back to it and see they have improved so much about the game. The PvE is still a little boring but unlike World of Warcraft there isnt so much focus on the end game content. I have to say the highlight of this game is the Player vs Player combat (RvR/PvP). Theres always battles going on in open world keep sieges or scenarios and it seems like a much more mature population in Warhammer also which is such a relief. You're looking at around $21nz per month but there are cheap game cards around. In my opinion it is really fun and worth the investment.
 
 
Review by Matt on 21st October, 2008
"Great potential, needs some debugging and tweeking."
The 5 star rating is based on the potential score of Warhammer online, it takes a lot of the great staples from Wow and ads some fresh new concepts to the mix.
Needs some patching, tweeking and balancing, but that will come with time,
Darklands is the main server for AU and NZ players at the moment, but population is high (not always a bad thing when looking for people to help with public quests). It gets quite quiet when USA players are asleep so try find a guild with fellow down under players. If you plan to play the side of Order check out the ANZAC Guild, full of AU and NZ players, leaders name is Belras
 
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