Sacred reviews

Suitable for mature persons 15 years and over.

PC Games

(avg. of 10 ratings)
 

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Customer reviews

 
Review by Duane on 12th October, 2004
2 stars "Dev's are killing a good game"

Sacred started out OK. But the dev's of the game just couldn't leave well enough alone. First they Nurfed the speed(Running) and Attack Speed. Then accessed large penalties for using an item that is higher level requirement then your character is currently at. Then they nurfed Experience points gain, so now it takes for ever to get to the next level. Items for the characters are now useless to get from the merchant in town. When at one point you could get set items from the merchant. The dev's have also made most of the Combat Arts useless as it takes too long to regenerate them while others just don't work anymore. Also like the other reviewer said you can't take 5 steps before you have to kill a mob of bad guys, and that gets old really quick.

I just think there must be too many dev's in the kitchen and they have ruined the game play to the point that Sacred is no longer fun to play.

 
 
Review by Phil on 30th July, 2004
3 stars "Can you say hack n slash?!"

The look and feel of this game is great. The interface is a breeze to use and the graphics are lovely, although this comes at the price of performance if you have a less than grunty machine.

Combat is fun (if repetative). The character animations are well done and there are very satisfying sound effects as you hack away at your foe. There's also some really nice music.

The most fun thing about Sacred is it's largely non-linear. There's a huge land for you to explore but here comes the biggest problem. It's crawling with creatues that attack you incessantly as you travel around. Every few seconds you have to stop to hack down another gang of goblins and robbers. This gets old fast! And here's the kicker… they constantly respawn so the next time you come through there they are again. The game was clearly designed with twelve to fourteen year olds in mind who get bored if they're not fighting constantly.

The other thing I noticed is it's extremely simplistic. There are no lengthy dialogs, no thinking necessary. When you're offered a quest you click “ACCEPT” or “DECLINE” and that's the limit of the conversation. If you accept the quest a marker appears on your map, you go there, kill it/bring it and go back for your reward. Very basic.

Younger games will probably like it because it's easy to get into and it's non-stop combat but I can't imagine a grown up player being interested for very long.