|
Already own it?
Unavailable
Sorry, this product is no longer available to order.
DetailsRelease date
April 20th, 2004
Developer
Publisher
Buy this and earn
Description
SACRED is a huge world full of incredible magic and ancient myth.
Expect a unique fantasy RPG adventure! An in-depth storyline and plenty of opportunities which will not only inspire the role-player but also the action orientated fan. Sacred delivers battles, a vast range of quests, and a story filled game.
The player can choose from 6 playable characters, each with their own individual characteristics and style. The more reserved role-players might prefer the Battlemage or the Wood Elf, while admirers of traditional fantasy characters can take on the role of the Gladiator or the Dark Elf. If the player fancies a different approach then the Seraphim, a follower of the mystical Angels, or perhaps the bloodthirsty Vampiress might clench their thirst.
In order to give the player a fast introduction into SACRED the starting position of the game also acts as a Tutorial area. Upon leaving this zone, SACRED opens up to almost limitless exploration.
SACRED's interface concentrates on user friendliness and allows the player to give their complete attention to the game events. The interface allows for the quick exchange of weapons and armor, as well as special combat moves and spells, allowing all to be implemented tactically.
SACRED does not have a barren and empty landscape but is filled with life. In the forests, marshes, deserts, catacombs, villages and towns you'll find helpful settlers, faithful "hirelings", and animals. Adventurers should also be aware of cruel, vicious and devious monsters, the Undead, thieves and raiders, amongst others.
Features:
System Requirements:Windows 98SE/ME/2000/XP, PentiumŽIII 800MHz, 256mb RAM, 4x CD Rom drive, DirectX9.0b (included with Sacred), DirectX8 compatible 16mb video card, 2gb free hard drive space, DirectX8 compatible sound card, TCP/IP LAN or Internet for multiplayer.
CategoriesCustomer reviews
Write a Review
and earn
"Dev's are killing a good game"
Sacred started out OK. But the dev's of the game just couldn't leave well enough alone. First they Nurfed the speed(Running) and Attack Speed. Then accessed large penalties for using an item that is higher level requirement then your character is currently at. Then they nurfed Experience points gain, so now it takes for ever to get to the next level. Items for the characters are now useless to get from the merchant in town. When at one point you could get set items from the merchant. The dev's have also made most of the Combat Arts useless as it takes too long to regenerate them while others just don't work anymore. Also like the other reviewer said you can't take 5 steps before you have to kill a mob of bad guys, and that gets old really quick.
I just think there must be too many dev's in the kitchen and they have ruined the game play to the point that Sacred is no longer fun to play.
"Can you say hack n slash?!"
The look and feel of this game is great. The interface is a breeze to use and the graphics are lovely, although this comes at the price of performance if you have a less than grunty machine.
Combat is fun (if repetative). The character animations are well done and there are very satisfying sound effects as you hack away at your foe. There's also some really nice music. The most fun thing about Sacred is it's largely non-linear. There's a huge land for you to explore but here comes the biggest problem. It's crawling with creatues that attack you incessantly as you travel around. Every few seconds you have to stop to hack down another gang of goblins and robbers. This gets old fast! And here's the kicker... they constantly respawn so the next time you come through there they are again. The game was clearly designed with twelve to fourteen year olds in mind who get bored if they're not fighting constantly. The other thing I noticed is it's extremely simplistic. There are no lengthy dialogs, no thinking necessary. When you're offered a quest you click "ACCEPT" or "DECLINE" and that's the limit of the conversation. If you accept the quest a marker appears on your map, you go there, kill it/bring it and go back for your reward. Very basic. Younger games will probably like it because it's easy to get into and it's non-stop combat but I can't imagine a grown up player being interested for very long. FeedbackIf you think we've made a mistake or omitted details, please send us your feedback. |