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Risen 2: Dark Waters

Mature Audience. Contains violence

PC Games

(avg. of 4 ratings)
 
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Risen 2: Dark Waters for PC Games + Diablo III for PC Games
List price: $209.98
Buy together: $187.23 (save 11%)

22.22% of people buy Risen 2: Dark Waters and Diablo III ~ PC Games.

Details

Release date NZ
May 3rd, 2012
Developer
Publisher
Buy this and earn 427 Banana Points
Product ID
10576241

Description

Several years after the end of Risen, humanity is pushed to the brink of existence and one of the only safe havens is Caldera, a city located on the peninsula of the Lost Realm. However, even this sanctuary is threatened by the world at chaos, as monstrous sea monsters cause shipments of vital supplies to come to a grinding halt. The hero, upon discovering a rumor that the pirates of the Southern islands know of a way to banish the creatures of the deep, journeys to infiltrate their ranks and attempt to acquire this knowledge in time to save Caldera from imminent peril.

Features:
  • Risen 2 features a unique, tropical fantasy setting in an open world complete with firearms, dirty tricks and a brand new situationally appropriate magic style.
  • The game includes completely overhauled, sophisticated tech providing vastly improved high-res texturing, brand new weather, water and light/shadow effects, a fully revamped character animation system and an exhaustive NPC character model design which greatly reduces the chance of “clone” NPCs.
  • One of the most intense, immersive game worlds ever created, Risen 2 intends to fully envelop its players in its world with a full day/night cycle, dynamic weather patterns, NPCs with daily routines who react based on your behavior, and even creature AI with routine behaviors such as scavenging and sleeping that are impacted by the time of day.
  • Risen 2 allows players to shape their game experience and even the game world itself depending on their actions and choices. Every decision made has a consequence – it may change the character’s skillset, NPC relationships, or even potential questlines.
  • Several unique islands, all lovingly designed by hand with no copy and paste set pieces, encourage exploration and adventure while the player hunts for secret treasures and hidden areas.
 

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Customer reviews

1 out of 1 people found this preview helpful:
Preview by David on 1st May, 2012
2 stars "Nowhere near as good as Piranha Bytes' better work."

To preface, I have actually played through the game as it's been out via Steam since last week.

The developers of this game, Piranha Bytes (PB), are a German developer known for creating the Gothic series, and now the spin-offy Risen; they are remarkable – in the good and bad – for how extremely similar and distinctive in design their games tend to be. They make games most people either love or hate.

Risen 2 in the end is still recognisably a PB game, although it is their most simplified one, made one supposes to appeal to a wider audience. A nice thought, but most of the universally well-received aspects of their previous products – a living, breathing world inhabited by artificially alive characters – are missing from this game, for reasons unknown.
Gone is sitting on a bench; nonsensical NPC banter; a wealth of miscellaneous items; hidden caves with surprising treasure; and most egregiously, roaming monsters. Instead, you get a rather static world where monsters stand around their designated spots in small groups waiting for someone to come and skin them and most NPCs stand in one spot or wander from A to B when night falls.

I could expand on this and other aspects of the game, but from a general buyer's perspective the most important thing you should know is: the combat is really, really bad. Fighting humanoid enemies is all right (although frustrating occasionally because of cheap spear throws and musket shots), but against monsters any semblance of a ‘system’ goes out the window. Because there's no way to dodge or block attacks from creatures, you will find yourself stupidly mashing your mouse button in the hope you'll get lucky and due to bad AI your target will just stand there and take it, because once they attack you you just take it until it stops (often when you die). It's either that, or exploiting the bad AI by running circles around it shooting with your auto-aimed pistol.

I had fun playing this game, but only when I wasn't playing the central feature. Which is to say, it wasn't very fun. Make sure you know what to expect going into this.

 

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