I think this game came at a really unfortunate time. Overshadowed by Company of Heroes, JTF is actually a pretty darn good game. At first you might not get used to not having to build a base. Units are airdropped in in exchange for resources you earn by completing objectives. However where the game really shines is the micromanagement. Sure ‘micro’ is not for everyone, but I personally loved driving individual units (which you can do by alt-clicking a unit) and nothing beats annihilating other units, buildings and other structures with the beefy units like the M1A1 tank or the apache gunship.
Sure you don't get massive battles with thousands of units, but skimishes are the way of the future battlefield.
Highly recommended!
Take one pile of resources turn it into units and send it against another
pile of resources
turned units and watch the spreadsheet / ms excel fight it out , and its about
as exciting
as that. If you have advanced stratagy including pincer and flanking manovers
forgetit
the ai plays like a hyper active 2 year old just mashing all the build buttons
at once
to swamp you. I remember when rts stood for real time , and get this crazy
notion
stratagy. The sound and graphics are nice however. The ablity to sit back and
plan a really
good victory is all thats missing, i dont feel like i have won much of
anything when it seems
to revolve around how fast you can click the “build button”
JTF – Joint Task Force
Very well constructed game, easy to learn in 30 minutes and brilliant graphics
and details. Maps are also well designed and thought out but 2 points did stand
out for me which really made it more a chore to replay a mission if you failed
than just carrry on. The first is the infantry movements and health dont do well
against the tanks – not that they are ment to but just a slight tweeking
would probably give better playability. It caused me 4hours extra than id have
liked and lots of saving games midway.
The second factor was the terrian and the use of Cover & Concealment: Their
just seems to be a lack of initiative on the designers when it comes to cover
and objects that can be physically used for cover, id like to have seen tank
wrecks and vehicle wrecks used better as well as debris from the destructable
environement being used in that way aswell.
Otherwise its very enjoyable and a good break from the far too many WWII stategy
games on the market.
Nothing like Infantry LAW or RPG hitting a tank broadside!
This is a game that I believe has the potential to redefine modern-warfare RTT games.
I say RTT because it's a realtime tactical; there is no base building involved. Instead you rely on your ability to control what you have.
Yes, there are resources, the only kind being money, which you get via media sponsorship, completing objectives or holding strategic points. This can be used to call in reinforcements.
Where I beleive that this game really shines is in its realism and in its RPG elements: a tank will die if sent into an nest of infantry with RPG launchers. The RPG elements I speak of are this: if a unit fills up his veternacy meter, he becomes a hero for the next mission. Then, the more actoin they see, they will receive abilities that you choose, like instant kills for the sniper.
Anyway, 5/5 for this excellent game, be warned, I do get framing in game with my Athlon64 FX-55, geforce 8800GTX and 1GB of RAM. THIS IS A VERY DEMANDING GAME.
i have a hp media center pc ,when I installed the game and started it.
I couldnt see a thing! specs said for it 256 ram graphics card which
i have.
i cant understand why i would not work!
anyway i gave up on it.
one thing i aways learnt in buying pc games is you can never refund them.
some stores likes of harvey norman wont accept returns.