"Great sequel!"
This is definitely what a sequel should feel like. Dungeon Siege 2 maintains the great combat with new improvements, great variety of enemies, more spells and skills to learn! There are plentiful amounts of weapons and armour just like what a RPG should have. Rares, uniques, sets, sure it's blatantly copying Diablo II but it fits in the Dungeon Siege world. The story isn't a let down, the NPC's are varied enough that if you don't like one you can just ditch them and get another! There are NPC quests, secret quests and an abundance of quests to take.
The scenery is beautiful with lush forests to dark foreboding caves. Spells look amazing as usual and the new skills are great! They can really turn the tide of battles. Visual effects have always been a strong point of Dungeon Siege and the sequel does everything brilliantly.
There are a few disappointments though. In Dungeon Siege there was an emphasize on saving up money (hoarding anyone?) and buying only what you could really afford, like in the first town where you could either buy new gear for your people, or choose between a mage and an archer, which made me cheat cause I was obsessed with getting everyone. xD With Dungeon Siege 2 though you have a main town for each area so ultimately never need to save up money because if you run out of room in your inventory you can just teleport back. If you need equipment you can just teleport back. If you need potions you can just teleport back. It loses the feeling of adventuring and hoarding potions from enemies as well as just picking the best stuff to take to the new town which, if it was your first play through, you really didn't know when you'd get there and with Dungeon Siege 2's set up of a main town and teleporting it goes back to Diablo II's repetitive nature.
A brilliant game still but I believe it loses part of what made Dungeon Siege 1 unique.