Dragonshard

PC Games

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Details

Release date
October 6th, 2005
Publisher
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Description

Atari, under license from Hasbro, Inc., has announced plans to develop "Dragonshard" a real-time strategy game based on the Dungeons & Dragons® universe created by Wizards of the Coast. "Dragonshard" will be the first game set in the exciting new D&D® campaign setting, Eberron, a cinematic and war-torn world of action, adventure and intrigue where fantasy meets magical technology. Developed by Liquid Entertainment, "Dragonshard" will incorporate classic role-playing themes, a powerful and dynamic real-time strategy engine all woven together with a rich storyline involving a global conflict for an immensely powerful artifact with the power to change the fate of Eberron itself. "Dragonshard" is scheduled to be available for personal computer in Spring 2005.

"Ed Del Castillo and the team at Liquid Entertainment have a long history with the real-time strategy genre stretching all the way back to the original 'Command & Conquer.' When Atari needed a strong development studio that could bring together the depth of a Dungeons & Dragons world with the intensity of a real-time strategy game - they were the natural first choice," said John Hight, executive producer, Atari. "'Dragonshard' will take real-time strategy in new directions by using many of the unique aspects of the coolest features from traditional role-playing; we are also taking advantage of new surface level terrain rendering technology to give the player two distinct levels of play; new squad and leader tactical functionality to give the player an all new army experience; a new base development system; and much more."

Eberron, which has been recently released by Wizards of the Coast, details a land composed of a dark underworld ruled by monsters and demons, and a surface world home to the civilizations of humans, dwarves, halflings, gnomes and more. Surrounding the world is the Ring of Siberys, a multi-colored belt of crystal shards and a source of tremendous magical power. These "dragonshards" occasionally fall to earth and are the cornerstone of all magic on Eberron.

The "Dragonshard" takes place at time when the world of Eberron is in chaos. Three forces are vying for control of a massive dragonshard, known as the Heart of Siberys. The ancient artifact has come to rest in a mystical part of Eberron known as Xen'drik, once home to ancient and powerful civilizations; it is now a place of mystery and monsters. Shielded by a circle of high mountains and blanketed by never-ending tempests and blizzards, this region has been shunned for millennia.

"When you think fantasy in the videogame business you think Dungeons & Dragons. And, when we're done with 'Dragonshard' players will associate real-time strategy with that same brand," said Ed Del Castillo, president and founder, Liquid Entertainment. "With our knowledge of the RTS genre and Atari's quality-first attitude to making this game great, we're confident 'Dragonshard' is going to be turning a lot of heads next year."

Each of the three warring factions in "Dragonshard" has its own role to play in the overall story of the game. One force is looking to free the power within the ancient shard and use it to further its own self-righteous cause - it is The Order of the Silver Flame. A second faction has been expelled from its ancestral homes and has come seeking a dark tool for revenge - these are the Umbragen. The third force in "Dragonshard" remains veiled and mysterious, its intentions unknown.

The Order of the Silver Flame is an alliance of humans and dwarves from the land of Khorvaire. The Flametouched have gathered together warriors from a variety of cultures and traditions, all of whom are united in their desire to fight for the light. Guided by a seer's visions, the Flametouched have assembled an army to destroy the Heart of Siberys; but the purpose behind this action is something that will only become clear as the campaign is unveiled.

The strength of the Silver Flame is in the versatility of its elite units. The Silver Flame provides players with a significant number of options, and each unit can adapt to fill many different situations. The forces of the Silver Flame are also familiar in form. Players can expect to control knights, wizards, priests and rogues among many others as they attempt to sway the tide of battle in their favor.
 

System Requirements:

Windows 98, ME, 2000, or XP 1.3 GHz processor 512 MB RAM 3 GB free hard-disk space 8x CD-ROM drive 64 MB 3D video card with DirectX 9.0c support

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Customer reviews

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1 out of 1 people found this review helpful:
Review by Jeremy on 14th October, 2005
"Recommended to RTS/RPG fans"
D&D fans should be warned that this game does not implement the D&D ruleset. This is a D&D game ONLY in the sense that it's set in an official D&D campaign setting with D&D monsters and character classes.

Dragonshard is an excellent RTS, featuring elements of Kohan II and WC3. Bases consist of one city containing slots which can be filled with troop-producing buildings or monuments to provide troop enhancements.

Instead of D&D xp and leveling, xp is assigned to a global pool and used to level up troop types en masse. This allows for more advanced planning and control of army development.

Above ground, your army consists of squads which automatically train support troops when they're in the vicinity of your base. Below ground, the game shifts to a traditional dungeon crawl with single troops replacing squads. Underground areas feature side quests, traps, and a lot of creep hunting.

The single player campaign is fairly short and lacks the strategic depth one finds in the best RTS games, but it offers fun and varied gameplay. The graphics and sound are above average and the interface works well. The game is somewhat buggy - I encountered occasional crashes and corrupt saves after extended gaming sessions.

Overall, Dragonshard is a solid game that delivers a novel and satisfying blend of RTS and RPG. I strongly recommend it to fans of the genre.
 
 
Review by Phil on 16th January, 2006
"Really for kids."
Nice graphics but at the cost of performance. I have a fairly good system but I had serious performance issues at 1024x768 and 2x AA, even with the high end graphics options off. It seems to only want to refresh at 60 Hertz too, which sucks.

It tries to be both an RPG kind of game and a RTS. The RPG element is really dumbed down however. Your little party runs around in dungeons gathering gold, killing a few monsters and doing a few rudimentary quests. Then when you've gathered enough gold you head to your base on the surface, and set about wiping out the enemy. This is the RTS portion of the game, but it's not much fun either. Your base is a walled enclosure with little pads on which you build buildings to produce your troops. You have to build on the pads, you can't build anything on the terrain. I don't know why they did it this way because it's as boring as it sounds.

Battles are fast and frenetic and the screen swarms with units. Everything moves so fast you have little control when battle is joined. You can try to use your ranged units somewhat strategically by concentrating their fire on priority targets but the melee units tear around so fast you just have to leave them to it and hope your guys come out on top. You can't even give orders while the game is paused, which would have been a tremendous help.

The story is extremely simplistic and dull and does nothing to make the game interesting. You can't turn off unit responses, which get really annoying so I ended up having to turn voice off completely. Since I also had performance issues I can't say I enjoyed it very much at all.
 
 
Review by Darren on 2nd October, 2005
"Play the demo's first"
This is one of those games that you will either love, or you will hate. I highly suggest you check out the single and multiplayer demos to see which category you fall into as this is one game that cannot be judged by reviews alone. Opinions will vary.
 
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