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This new C&C will not be staying true to the classics as it reaches for a
new generation of strategy gamers, touting when it comes to the hardcore market
“we've served them pretty well”. This is a bit odd being that it has always
been a simple mainstream RTS. It eliminates the need to build, with only the
‘Defense Class Crawler’ able to (oh yes, I said Crawler – not MCV, I'll
get to that later), and your trusty Tiberium Harvester is no more – replaced
with a new resource management involving controlling “Tiberium Control
The story in this one is Nod and GDI have started to work together when Kane
offers his help to GDI when Tiberium looks like it will destroy all life soon
(there is a short teaser that shows that). The conflict you are involved in will
be based around the extremists on both sides that don't trust this peace, and
you just know Kane has an agenda. Obviously not too much has been released about
this but it was said that you might struggle to work out who is ‘friend’ and
‘foe’ in this apparently “grittier” (i hate this buzz word) story line.
The cutscene videos are to have less of their usual ‘campyness’ and are
trying to be “dark and gritty”. They are to be shot so your POV is more of
an observer rather than being referred to as a person that the actors can see
and fain interaction with.
Instead of the iconic MCVs, you are now in charge of one of three class
crawlers with the engineer being the only unit they have in common. The crawlers
seem similar to command in Supreme Commander, but are weak and need to be
defended. These crawlers will respawn if you die with minimal penalties. The
+Offensive class crawlers – focus on ground units and troops during there
+Defense class crawlers – build structures and protective emplacements, such
as turrets and shields, to repel enemy forces
+Support class crawlers – focus on aerial units as well as powers to buff
There will be a persistent experience system to unlock units over all game
types – skirmish, campaign and multiplayer. This sounds to be a replacement
of the old system where units are unlocked after completion of a mission or
during a mission. This is intended to help along the inexperienced players so
they learn the basic units before being given an expansive tech tree. The units
that get unlocked will apparently not give the players with more experience any
advantage. All this will be organized by EA big brother or some other online
service with the internet needed (?at all times?) “As of right now, you need
to be online all the time to play C&C 4. This is primarily due to our
‘player progression’ feature so everything can be tracked.” (quote from
official blog http://ve3d.ign.com/…t-Connection).
As you can see by the one screen shot with the HUD, there is no traditional
vertical HUD. We now get a “horizontal HUD designed to focus the
player's attention towards the action on the field” as seen in screenshots.
I don't know about this ‘focus attention anywhere’, with widescreen
monitors taking over the market (over half the monitors on the site are
widescreen and all monitors over 22 inch are widescreen).
Victory in this new world well be obtained buy controlling all “Tiberium
Control Network nodes” for a set amount of time. These nodes were a result of
the GDI/Nod alliance and either generates power or terraforms the earth. They
double as a new resource management system, which draws comparison to a
“modeled on Battlefield's ticket system” it sounds similar to the Dawn of
Wars requisition points generated by controlling Strategic Points/Critical
I suppose growing up with C&C and War Craft 2 (I'm not old enough to
remember one), but I'm not a hardcore gamer and get thrashed in online
multiplayer and have always been happy with singleplayer campaigns. Also living
in rural NZ, multiplayer has never been much of an option. I'm going to miss a
lot of the original games charm. I loved C&C 1 and 2, Red Alert 1 and 2,
and even though like alot of old school fans, I don't hate C&C Generals
(but I do feel there is no need for the C&C prefix on that game). I think
EA soiled the franchise with the third installment of both C&C and Red Alert
,so was not very excited to hear that they would be trying again. This game
sounds to me to be too much like Dawn of War II and I hated that game. I felt
thoroughly let down after the first one, which i liked. The game play style
sounds like an RPG territory game with summoners. The new storyline sparks some
interest, the persistent experience system sounds interesting if it would only
not require persistent internet connection, I can even live with the new HUD,
but when they change the resource management, victory conditions, remove the MCV
and most buildings, and then the campy videos – I just don't know why they
even bother having the Command & Conquer prefix on there at all. Because the
franchise means so much to me I'll keep and eye out for this but after C&C
3 I am not going to be so quick to pick this one up.
I would hold off buying this game until they patch up some of the issues.
C&C 4 Requires constant internet connection to do anything (play save etc.)
and if that connection drops out AT ALL!!! your game progresses is lost and you
have to start the mission/skirmish/on-line play again. Very annoying
C&C4 is definitely different, which sort of explains the poor reviews
from hardcore fans and gamers expecting this to be another C&C game. It is
not a C&C game as you know it. However after spending 1 evening adjusting
my playstyle, I actually find it extremely fun and enjoyable.
C&C4 is probably more familiar with those who've played Company of Heroes
and Dawn of War 2 where there's less base building and resource management and
more tactical actions. You may also like it more if you're the kind of C&C
player who always pack up your MCV and really emphasise the meaning of
“mobile” in “Mobile Construction Vehicle”.
In C&C4 you plunge straight into the action in every single game. Forget
about boring trivial stuff like (building) build order and creating forward
bases, the moment you deploy your MCV all you do is start building units and
move forward. There are so many units to choose from you have to decide whether
to play offensive (heavy tanks), defensive (infantries, light tanks and
turrets), or support (airplanes and medium tanks). You can play all of them if
you want, but you can only deploy 1 MCV at a time. And no, you don't build
More advanced units and upgrades are unlocked by levelling up. You can level
up by playing, either campaigns or multiplayer games. So yeah if you're a
campaign fan, you will probably miss cinematics unveiling a new unit or building
(“Commander, you may now use our latest technology stealth tanks!”).
Otherwise it's a pretty nice reward system, especially when you manage to beat
a high level opponent with your army of basic units.
On that topic, the multiplayer games are also enjoyable. With no tiberium
fields to worry about, all you need to do is take the game to your opponents,
build strategically to counter their playstyle and enjoy the fireworks.
In summary, C&C4 is indeed different but still enjoyable. The gameplay is
fast, flexible, and fun, but you have to be prepared for a steep learning curve
at the start.
If you prefer traditional RTS, however, Starcraft 2 maybe your
This version of the new C&C takes away a lot of the fun aspects of the
C&C series. It has removed the conventional MCV and (I feel) the most fun
part of the game, harvesting. How many of you loved destroying the harvester of
the enemy and watching their base fall apart?
I played this the other night at my friends place and I'm glad I did before
I bought it as I like C&C, but this isn't C&C.
The game has some playability, but in truth it is basically a capture the
flag (node) and hold it longer than the opposition type game. So if you like
that type of game then this will probably give some great multi-player game-play
with a unique C&C twist.
As for a C&C sequel. This should at most have been a fun expansion pack
similar to DoTA for Warcraft 3.
If you are buying this game for the story, don't, it doesn't have one. Or at
least not one you'll want to play. The campaign feels like it was just tacked on
as an after thought. The story is disjointed and doesn't make sense, and the
finale for both sides is jaw dropping. In a bad way. The missions themselves are
dull and repetitive.
As for the multiplayer aspect at least this is more interesting. Having up to
10 players all in one game can rather hectic and quite fun at times. The down
side is that you'll have to “grind” to be able to compete at first, as all
the good stuff is locked away. There is no “DRM”, but being online at all
times feels like DRM to me. :o
Personally after following CnC 1 through to 3. I feel let down after
playing this. They destroyed the game and failed really badly at making an
I finally bought this when the price was down to $50 but even that was
paying too much. I at least expected good graphics but it didn't even have
that. The textures are low quality even on the highest settings. The new base
building is stupid… I don't know what they were thinking but this is
definitely the worst C&C game ever made. Such a pity.
This game is pathetic, it completely RUINS all that is C&C. Not to
mention the masses of broken promises, for example it was promised by EA that
this game would FINALLY reveal exactly who or what Kane is. The game does not,
infact you learn absolutely nothing about Kane. The story is pathetic, and the
acting made me cringe on multiple occasions.
Bottom line is, if you want a C&C game, buying this, will not get you a
After waiting for this game to come into the testing price range I have had
it on my machine for 1 month and so far played 1 mission.
From this I have found the most exciting part so far was reading the manual.
The game appears to have some multiplayer merit however with StarCraft 2 just
around the corner I may never get to really test it.
Story wise it seems whoever came up with the plot for this game has no
appreciation for what happened in the previous games and heads off on a tangent
to arrive at a conclusion that is of little relevance to the
The most upsetting thing about this game, are the expectations; which are
pretty much, quashed.
It is not that winning formula which earned another faithful purchase –
without even looking at a review. Loads of regret on this decision.
There is no base building. There are no resources to collect. The only task
you have is to churn out units; units restricted with a population cap. Without
resources, the only restriction a player has is the population cap that can not
be increased. It does have a RPG element, with in game experience increasing
your level and unlocking new skills and upgrades. There are 3 separate classes,
defence, offense and support to choose from. You can switch, but you can never
Overall, a dull and limiting experience. A snorefest.
To top it off, I can't sell it on second hand from what I can tell. It
requires internet connection and is registered to me, which means I've wasted
some good coin. I will think really hard about purchasing another EA game.
Bring on Starcraft Wings of Liberty; you can have my money!
What a terrible waste of money. I purchased this for my birthday, thinking
it would be a step up from the last C&C release… How badly mistaken
I was. The command point structure is freakin' annoying, you can't build the
units you want, you have to be “online” to play (which is a waste of time if
your internet speed has been clocked down for the month)… More cons than
pros… Actually… No pros. Don't buy it, you'll be disappointed like I (and
heaps of other people) have been.
Selling for $20… Still way over priced, by far worst C&C game made,
Thanks for nothing EA
C&c 3 really good game c&c 4 not good you cant even compare the
2 wood not recommend this game to any one over the age of 15
If you buy this game second hand make sure it has not been registered before
as it can not be registered again using the same serial number and the seller
unfortunatly cant unregister it.
If you buy it and it has been registered before you can not play it without the
sellers EA account details and password.
So better off buying it new.
I've waited for a year before buying this game for $30 or so.
I'm really glad I read some of the information about the game before it came
out and didn't buy it immediately. Even at $30 the game isn't worth it.
The only good feature of the game is that has a broad range of graphics
Bottom line, it's still not worth purchasing even at $30.
Would just like to say I expected this to continue well from Tiberium wars
or C&C 3. I found out however the graphics were horrible, ideas behind it
not relevant at all to the previous game.
WARNING to C&C players this is nothing like the previous award winning (
I wish) previous games.
Fellow C&C enthusiast
If I could give this game 0 stars I would. It is an absolute disgrace to
the command and conquer series. The points system for recruiting means you can
have a few good units or lots of bad ones. The resource system has been removed
and replaced with the fore mentioned points system which slowly build up over
time. Put simply they have remade the entire gameplay and it is not
It seems that the over all story of this game is like: “Let's finish the
story so we can move to something else”. As said before always online is a
pain. Wouldn't be so bad if it was just pre and post match. There is a plus is
that it will save your progress online encase of reinstall.
I only just started getting back into these RTS games and from the last
C&C series I played this ones gonna take awhile to get used to.
Its changed quite abit but in a good way though.
Keeps the good things from the previous games and makes them better, wile
bringing a whole new level of play styles to the table.!! A+
Although not required to base build or use super weapons there is no need in
single player to stock up on tiberium to build a force – just upgrade
crystals and use of command points.
Almost finished GDI Single player – yes its short but its a good intro to
playing on the net multiplayer and upgrades rank as well.
Got Telecom Broadband – no connection problems at all. Perhaps they have
been all patched up.
Prefer this than Red Alert 3 uprising but still love C+C3 for its depth
Good game, worth the money :D
Once again a very nice looking game with great landscapes and attention to
detail. The new technology is very impressive and with its thrilling storyline
is a must for C&C fans! The only down side is that it was too short and you
are limited by how many units you can command.
C&C4 is really different compared to the others in this title gone are
the days of base building, resource gathering.
Instead tiberium is collected as green blue or read and each gather gives you
upgrade points some units can hold blue tiberium for a bonus at the cost of
speed and armour, instead of an MCV you have defensive, offensive or support
“crawlers” like an mcv which is upgtraded in tiers for better units.
The only draw back to this game is needing constant internet connection
though if connection is lost during a storyline game you will get auto-saved at
the point it is lost and can keep playing but wont gain experience which unlocks
higher tier units, support powers and upgrades.
Overall, this game is enjoyable to play. However, four stars is the highest
attainable rating in its current state, due to the need of constant internet
I think the previous review is a bit odd. I played Dune 2, C&C 1/2, Red
Alert 1/2 from Westwood and even Warcraft 1/2 from Blizzard. Comparing these 2D
isometric, older RTS games to todays RTS genre isn't right, games have changed
dramatically since then and the RTS genre is no exception.
Personally I loved C&C3, but was disappointed with the Kane's Wrath
expansion pack. To me this game sounds like a nice progression from
it's predecessor and I for one am looking forward to it. I just HOPE that the
issues with loss of synchronization during multiplayer in C&C3 have no been
carried over. Anyone who knows what I'm talking about will know the severe
frustration caused by epic battles in multiplayer cut short but sudden
disconnection issues that were never fully resolved.
This will certainly be no match for Starcraft 2, as it's just a revamped
C&C3 on the same engine, but it'll keep us busy for awhile.
Mighty Ape is 100% New Zealand owned and operated