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Command & Conquer 4: Tiberian Twilight

Mature Audience. Contains violence

PC Games

(avg. of 103 ratings)
 
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Command & Conquer 4: Tiberian Twilight for PC Games + Supreme Commander 2 for PC Games
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11.04% of people buy Command & Conquer 4: Tiberian Twilight and Supreme Commander 2 ~ PC Games.

Details

Release date NZ
March 19th, 2010
Developer
Publisher
Multi-player Co-op
Yes
Current sales rank
Top 500
All-time sales rank
Top 200
Buy this and earn 51 Banana Points
Product ID
3175784

Description

Behold disciples of Nod, for the end is soon upon us. Electronic Arts’ award-winning and best-selling Tiberium saga is coming to a powerful conclusion with Command & Conquer 4, which will introduce a multitude of innovations to the classic fast and fluid Command & Conquer gameplay, while retaining the core compulsions that fans have come to love over the series’ history.

It is the year 2062 and humanity is at the brink of extinction. Tiberium, the mysterious, alien crystalline structure that has infested Earth for decades and served as the primary reason for years of relentless conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, is close to rendering the planet uninhabitable. Mankind is on the verge of extinction when Kane, Nod’s prophetic leader, emerges from seclusion to deliver GDI the message that he has developed a system that could control Tiberium and harness its power. But he cannot build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions - GDI and Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind.

After 15 years, the network is nearly complete, Tiberium is under strict control and our revitalized, newly terraformed planet is on the cusp of a new age of prosperity and progress. It is then that the world’s citizens begin to seriously ponder why Kane chose to help, and what will he want in return. These questions and more lead to the dramatic final act of the Tiberium saga.

With a multitude of innovative new features to the fast and fluid C&C gameplay, Command & Conquer 4 offers players an entirely new way to play C&C. An all-in-one mobile base, persistent player progression across all game modes that is constantly updated in a real-time online profile, a 3-class system for each of the two factions, co-operative play, and a 5v5 objective-based multiplayer mode that promotes teamwork and social interaction, make Command & Conquer 4 unlike any other C&C experience.

Key Features
  • The Epic Conclusion of the Saga - Command & Conquer 4 brings the 15-yearTiberium saga to a powerful and epic conclusion, told through grittier and darker live action cinematics, the return of Nod’s enigmatic leader Kane (Joe Kucan) and all the answers on the fate of Earth, GDI, Tiberium, Nod and most of all, Kane himself.
  • First Class-based C&C - Play as Offense, Defense or Support classes from GDI and Nod. Each class is unique, offering players different play styles, giving you tons of strategic options and coming with its own set of units designed to support your chosen style.
  • Mobile bases!- The Crawler is your giant, new, all-in-one mobile base that you control on the battlefield to produce new units, structures, powers and upgrades, each specific to the class and faction you chose to play with. Build units and store them in your hull as you move around the map and surprise your enemy with a sudden fury of units!
  • Persistent Player Progression - Every unit you destroy awards you with experience points. Level up and spend your experience points on new units, powers and upgrades that give you more strategic options to choose from. Your progression is stored in your online profile that you can access from any PC with C&C 4 installed.
  • 5v5 Multiplayer - With its objective-based 5v5 multiplayer, Command & Conquer 4 brings a new, social, real-time-strategy experience to your PC. Choose your individual classes and play together as a team to conquer your enemy. The all-new party system lets you move with your party of friends from one online battle to the next.
 

System Requirements:

Recommended system requirements:
• Operating System: Windows XP, Windows Vista
• CPU: Any Intel Core Duo machine, AMD Athlon 3500 + or better
• RAM: 2 GB
• Disk Drive: 8X or faster DVD-ROM drive
• Hard Drive: at least 10 GB of free space
• Video: DirectX 9.0c compatible video card. 256 MB with Shader Model 3.0 support. NVIDIA GeForce 8800 or better, ATI Radeon HD 3850 or better
• Sound: DirectX 9.0c compatible sound card
• Multiplayer: 2 to 10 players, network or Internet connection required (Cable, DSL, or faster connection
• Internet connection required at all times.

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Customer reviews

Showing top 5 most helpful reviews. View all 24 reviews...
 
40 out of 50 people found this preview helpful:
Preview by Michael on 23rd August, 2009
1 stars "If it aint broke' don't fix it"

This new C&C will not be staying true to the classics as it reaches for a new generation of strategy gamers, touting when it comes to the hardcore market “we've served them pretty well”. This is a bit odd being that it has always been a simple mainstream RTS. It eliminates the need to build, with only the ‘Defense Class Crawler’ able to (oh yes, I said Crawler – not MCV, I'll get to that later), and your trusty Tiberium Harvester is no more – replaced with a new resource management involving controlling “Tiberium Control Network Nodes”

The story in this one is Nod and GDI have started to work together when Kane offers his help to GDI when Tiberium looks like it will destroy all life soon (there is a short teaser that shows that). The conflict you are involved in will be based around the extremists on both sides that don't trust this peace, and you just know Kane has an agenda. Obviously not too much has been released about this but it was said that you might struggle to work out who is ‘friend’ and ‘foe’ in this apparently “grittier” (i hate this buzz word) story line. The cutscene videos are to have less of their usual ‘campyness’ and are trying to be “dark and gritty”. They are to be shot so your POV is more of an observer rather than being referred to as a person that the actors can see and fain interaction with.

Instead of the iconic MCVs, you are now in charge of one of three class crawlers with the engineer being the only unit they have in common. The crawlers seem similar to command in Supreme Commander, but are weak and need to be defended. These crawlers will respawn if you die with minimal penalties. The classes are:
+Offensive class crawlers – focus on ground units and troops during there deployment.
+Defense class crawlers – build structures and protective emplacements, such as turrets and shields, to repel enemy forces
+Support class crawlers – focus on aerial units as well as powers to buff its forces

There will be a persistent experience system to unlock units over all game types – skirmish, campaign and multiplayer. This sounds to be a replacement of the old system where units are unlocked after completion of a mission or during a mission. This is intended to help along the inexperienced players so they learn the basic units before being given an expansive tech tree. The units that get unlocked will apparently not give the players with more experience any advantage. All this will be organized by EA big brother or some other online service with the internet needed (?at all times?) “As of right now, you need to be online all the time to play C&C 4. This is primarily due to our ‘player progression’ feature so everything can be tracked.” (quote from official blog http://ve3d.ign.com/…t-Connection).

As you can see by the one screen shot with the HUD, there is no traditional vertical HUD. We now get a “horizontal HUD designed to focus the player's attention towards the action on the field” as seen in screenshots. I don't know about this ‘focus attention anywhere’, with widescreen monitors taking over the market (over half the monitors on the site are widescreen and all monitors over 22 inch are widescreen).

Victory in this new world well be obtained buy controlling all “Tiberium Control Network nodes” for a set amount of time. These nodes were a result of the GDI/Nod alliance and either generates power or terraforms the earth. They double as a new resource management system, which draws comparison to a “modeled on Battlefield's tic­ket system” it sounds similar to the Dawn of Wars requisition points generated by controlling Strategic Points/Critical Locations

I suppose growing up with C&C and War Craft 2 (I'm not old enough to remember one), but I'm not a hardcore gamer and get thrashed in online multiplayer and have always been happy with singleplayer campaigns. Also living in rural NZ, multiplayer has never been much of an option. I'm going to miss a lot of the original games charm. I loved C&C 1 and 2, Red Alert 1 and 2, and even though like alot of old school fans, I don't hate C&C Generals (but I do feel there is no need for the C&C prefix on that game). I think EA soiled the franchise with the third installment of both C&C and Red Alert ,so was not very excited to hear that they would be trying again. This game sounds to me to be too much like Dawn of War II and I hated that game. I felt thoroughly let down after the first one, which i liked. The game play style sounds like an RPG territory game with summoners. The new storyline sparks some interest, the persistent experience system sounds interesting if it would only not require persistent internet connection, I can even live with the new HUD, but when they change the resource management, victory conditions, remove the MCV and most buildings, and then the campy videos – I just don't know why they even bother having the Command & Conquer prefix on there at all. Because the franchise means so much to me I'll keep and eye out for this but after C&C 3 I am not going to be so quick to pick this one up.

 
11 out of 11 people found this review helpful:
Review by Paul on 3rd April, 2010
1 stars "This is not a C&C, it is an aberration for a new market"
  1. no resource control
  2. no base building
  3. pretty basic game-play – no multitasking

I played this the other night at my friends place and I'm glad I did before I bought it as I like C&C, but this isn't C&C.

The game has some playability, but in truth it is basically a capture the flag (node) and hold it longer than the opposition type game. So if you like that type of game then this will probably give some great multi-player game-play with a unique C&C twist.

As for a C&C sequel. This should at most have been a fun expansion pack similar to DoTA for Warcraft 3.

 
10 out of 10 people found this review helpful:
Review by Jacob on 21st March, 2010
3 stars "Constant online connectivity is annoying"

I would hold off buying this game until they patch up some of the issues. C&C 4 Requires constant internet connection to do anything (play save etc.) and if that connection drops out AT ALL!!! your game progresses is lost and you have to start the mission/skirmish/on-line play again. Very annoying

 
9 out of 9 people found this review helpful:
Review by Jase on 31st August, 2010
1 stars "What a waste of money."

What a terrible waste of money. I purchased this for my birthday, thinking it would be a step up from the last C&C release… How badly mistaken I was. The command point structure is freakin' annoying, you can't build the units you want, you have to be “online” to play (which is a waste of time if your internet speed has been clocked down for the month)… More cons than pros… Actually… No pros. Don't buy it, you'll be disappointed like I (and heaps of other people) have been.

 
5 out of 5 people found this review helpful:
Review by Luke on 19th April, 2010
2 stars "SP - Bad, MP - Good"

If you are buying this game for the story, don't, it doesn't have one. Or at least not one you'll want to play. The campaign feels like it was just tacked on as an after thought. The story is disjointed and doesn't make sense, and the finale for both sides is jaw dropping. In a bad way. The missions themselves are dull and repetitive.

As for the multiplayer aspect at least this is more interesting. Having up to 10 players all in one game can rather hectic and quite fun at times. The down side is that you'll have to “grind” to be able to compete at first, as all the good stuff is locked away. There is no “DRM”, but being online at all times feels like DRM to me. :o

 

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