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Beginning Arduino Programming: Writing Code for the Most Popular Microcontroller Board in the World

Paperback

 
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Details

Release date NZ
October 10th, 2011
Author
Pages
252
Dimensions (mm)
191x235x15
Country of Publication
United States
Imprint
APress
ISBN-13
9781430237778
Buy this and earn 330 Banana Points
Product ID
10835566

Description

Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior.
With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you'll learn * Start programming quickly with Arduino sketches. * Write code that interacts with devices, such as LEDs, sensors, and motors. * Work with loops, functions, randomness, and delays in your Arduino projects. * Develop a style of writing code that reflects your individuality. * Use many of the Arduino libraries to control even more devices. * Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents * Getting Started * Sketching in Code * Working With Variables * Making Decisions * Digital Ins and Outs * Analog in, Analog out * Functions, Time, and Interrupts * Arrays for Arduino * Writing New Functions for Arduino * Arduino Libraries * Arduino Hardware 10 * Where to Go from Here? * Appendix A: Common Circuits * Appendix B: Arduino Math

Table of Contents

Getting Started
Sketching in Code
Working With Variables
Making Decisions
Digital Ins and Outs
Analog in, Analog out
Functions, Time, and Interrupts
Arrays for Arduino
Writing New Functions for Arduino
Arduino Libraries
Arduino Hardware 10
Where to Go from Here?
Appendix A: Common Circuits
Appendix B: Arduino Math
 

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